Retention Archives - GameRefinery https://www.gamerefinery.com/topic/retention/ Thu, 25 Jul 2024 11:35:13 +0000 en-US hourly 1 https://www.gamerefinery.com/wp-content/uploads/2020/09/cropped-gr-web-thumbnail-32x32.png Retention Archives - GameRefinery https://www.gamerefinery.com/topic/retention/ 32 32 How Pride Month Was Celebrated on Mobile in 2024 https://www.gamerefinery.com/how-pride-month-was-celebrated-on-mobile-in-2024/ Thu, 25 Jul 2024 11:35:13 +0000 https://www.gamerefinery.com/?p=17481 For over twenty years, Pride Month has been held in June to commemorate the Stonewall Riots in 1969. This vibrant celebration of the LGBTQ+ community aims to increase awareness, promote self-expression, advocate for equality and human rights, and continue to fight against discrimination. In recent times, Pride Month has become more widely celebrated, with a […]

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For over twenty years, Pride Month has been held in June to commemorate the Stonewall Riots in 1969. This vibrant celebration of the LGBTQ+ community aims to increase awareness, promote self-expression, advocate for equality and human rights, and continue to fight against discrimination. In recent times, Pride Month has become more widely celebrated, with a range of events hosted all over the globe, from colorful parades and festivals to educational workshops and political rallies. 

With the vast majority of top-grossing iOS games using seasonal events to boost revenues and engagement, a significant number of mobile titles used Pride to launch their own inclusivity-boosting updates. This trend was particularly notable in 2024, with highlights such as Beatstar’s Love Spectrum battle pass, Marvel’s Strike Force’s Pride-themed scavenger hunt, and Call of Duty’s Pride flag weapon skins pack for Modern Warfare 3 and Warzone.

In this blog post, we examine how some of the biggest mobile titles celebrated Pride Month and discuss key considerations for launching your inclusivity-boosting live events.

Riot Games: League of Legends: Wild Rift

Pride in League of Legends: Wild Rift
Pride in League of Legends: Wild Rift

Riot is no stranger to Pride Month celebrations: The company has openly supported Pride since 2018, launching events across its entire games portfolio each year—including League of Legends, Wild Rift, Valorant, and even Teamfight Tactics. 

Most of Riot’s Pride Month celebrations follow a similar template divided into two main halves. The first part typically includes the addition of various Pride-themed cosmetic items. Looking at this year’s event in League of Legends: Wild Rift, the headline new additions were the Love United Banner and Got Your Back Profile Icon, as well as a Rainbow Chest that allowed players to unlock items from past Pride events.

Wild Rift’s Rainbow Chest allows players to unlock items from past Pride events
Wild Rift’s Rainbow Chest allows players to unlock items from past Pride events

To unlock these items, players had to complete specific in-game missions. Many of these missions required players to complete missions with Pride-themed items equipped, which helped spread the event’s spirit throughout the game. It’s worth noting that you cannot purchase the items outright, likely because it may be considered controversial to generate profit from promoting diversity this way. That said, Riot once sold Pride Month items in the in-game store, although it made clear that proceeds went to LGBT charities. 

The other half of Riot’s Pride Month celebrations occur outside its games. In previous years, this took the form of short stories being released that revealed the sexuality of prevalent League of Legends characters. However, this year, Riot took a slightly different approach by launching a hub on its website where players could submit content that promoted Pride (including streams, Discord channels, fan art, cosplay, etc) to be featured in an online gallery.

Space Ape: Beatstar

Beatstar’s Love Spectrum Battle Pass
Beatstar’s Love Spectrum Battle Pass

The rhythm game Beatstar took a rather multifaceted approach to Pride Month, launching a range of new events and reimagining existing activations. 

The most significant addition was Love Spectrum, the latest incarnation of its monthly Battle Pass. Mechanically, this 39th version of the Battle Pass worked as it always has. There was a free and premium tier, with players progressing by acquiring Tour Points through regular gameplay. The main changes came in the form of rewards, which included a selection of new season songs from artists beloved by the LGBTQ+ community – including Kylie Minogue, Whitney Houston, Elton John, Cher, and many more – as well as four Pride-themed banners and a new emote. 

Interestingly, Beatstar was one of the only mobile games that monetized its Pride Month events without indicating that it was donating proceeds to charity. Given the Tour Pass is a regular addition to the game and would have seen a new variation over June regardless, this likely didn’t raise too many eyebrows. Regardless, this is still a notable change-up from last year, when Space Ape openly stated that it would donate some of the profits from the Rainbow Rhythms Tour Pass to the charity Mermaids. 

Other additions to the game for Pride Month included:

  • A Pride-themed variation on Beatstar’s Beat Chaser Events, where players collected event points from songs in their collection and played for new seasonal cosmetics. The rewards for this latest variant included a new Pride avatar icon and a Pride 2024 Pop alternative track skin.
  • For $3.99, the Happy Pride Month gacha offered up to three random songs from a 21-song offer pool, 100 premium currency gems, and 20 minutes of Unlimited Play (enables playing songs even after all of the rewards unlock slots are full). The 21 songs again highlighted LGBT artists, like Lady Gaga and Years and Years.
  • A seasonal competition event, Pride Deluxe Dash Plus, saw players compete in a timed points competition in specific event songs. Winners unlocked Deluxe Cards (used to unlock higher-difficulty songs) and Pride Month-themed cosmetics. 
  • Players could claim a free Billie Eilish song, Bad Guy, between 26 and 30 June.
Some of Beatstar’s wider Pride Month activations
Some of Beatstar’s wider Pride Month activations

Comic-book Pride: Marvel Contest of Champions & Marvel Strike Force

Two popular mobile games based on the Marvel IP launched seasonal events themed around Pride Month. Starting with Marvel Strike Force, this turn-based RPG launched a three-day-long scavenger hunt called Coming Out!, where players needed to find and collect two unique pride items (the “Red Pride Stone” and “Yellow Pride Stone”) hidden within the game. 

The event itself was scored, with players earning points after successfully finding the hidden items within a given time limit. Players received various rewards after successfully accruing enough points – including character shards, silver promotion credits, orb fragments, and crimson gear. While the event was arguably small-scale compared to some seasonal events,  the game made it seem larger than it actually was by hiding the items within existing missions that featured LGBTQ+ Marvel characters.

Marvel: Strike Force
Marvel: Strike Force

The other title to launch a notable Pride-themed event was the Marvel Contest of Champions fighting game. Much like the event in Strike Force, the 30-day Pride is for Everyone event cleverly recycled existing content to pull together an engaging seasonal update.

In this event, players could earn progression points by using and/or obtaining one of the 19 existing LGBTQ+ playable Marvel characters within the game – such as Deadpool, Ice Man, Star Lord, and Wiccan. One of the key ways to earn progression points was by winning ranked matches while using one of these characters, which meant they became a trendy choice for players throughout Pride Month. 

After reaching certain point thresholds, players unlocked various event-limited avatar frames and Icons themed around Pride Month, such as the Born This Way Title.

Marvel Contest of Champions encouraged players to use existing LGBTQ+ characters during its Pride Month event
Marvel Contest of Champions encouraged players to use existing LGBTQ+ characters during its Pride Month event

Wider Pride Month events on mobile (and beyond!)

While we felt these four takes at bringing Pride Month to mobile gaming fans were particularly notable, we’d be remiss if we didn’t mention some of the many other titles that launched Pride-themed seasonal updates:

Call of Duty’s Pride Month Skins (Credit: Activision)
Call of Duty’s Pride Month Skins (Credit: Activision)

Understanding what makes a great Pride event

It’s fair to say that many games are getting involved in Pride celebrations, but what’s perhaps less clear is judging how successful they’ve been. Usually, when reviewing seasonal events, determining which are the best is simply a case of looking at which titles saw significant performance spikes. However, that’s not possible as most items can be accessed for free or donate profits to good causes (which may also explain why many Pride events are built around existing content, which likely limits much of the development cost).

Instead, understanding what makes a great in-game Pride Event is less about number crunching and more about finding ways to celebrate inclusivity and enabling players to express themselves. By virtue of positive association, that will build trust with your player base and ultimately lead your game towards a brighter (and more diverse) future.

With all that in mind, based on the titles we’ve just discussed, here are a few key things to keep in mind if you’re considering launching your Pride-themed events in the future:

  • Share the Love: Pride is about celebrating inclusivity rather than profiteering. If you are considering including IAP as part of a Pride Event, consider giving back to the community by donating your profits to good causes.
  • Cosmetic Items Are an Easy Win: Many people like to be allowed to express their individuality in-game or to show their support for friends and family. Consider launching Pride-themed variants of fan-favorite items or, if applicable, offering additional customization options for your game’s LGBT characters.
  • Look at Existing Content: Marvel’s Strike Force and Contest of Champions made their seasonal events appear much more significant than they actually were by focusing on content featuring popular LGBT Marvel characters. Consider how you can shine the spotlight on more diverse aspects of your own title.
  • Pride Updates Can Go beyond Games Themselves: Many games and studios take their Pride celebrations beyond the confines of their titles, expanding the backstory of popular characters or launching initiatives that LGBT+ players can get involved with.
  • Play it Safe: The LGBTQIA+ community has historically faced a lot of oppression, which continues in certain parts of the world today. Make sure that any updates you launch are respectful, positive, and aren’t insensitive in any way.

If you enjoyed reading this blog post, here are a few more you should check out:

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Episode 57: Mobile Gaming in 2024: A Mid-Year Deep Dive https://www.gamerefinery.com/episode-57-mobile-gaming-in-2024-a-mid-year-deep-dive/ Thu, 18 Jul 2024 10:13:17 +0000 https://www.gamerefinery.com/?p=17474 Join us as we discuss the first half of 2024 and examine the trends dominating the mobile landscape so far. From Supercell’s comeback with Squad Busters to the emergence of hybrid casual and other core gameplay types, there are lots of lessons to learn from 2024 mobile trends.    Spotify, BuzzSprout, TuneInRadio, iHeartRadio – If […]

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Join us as we discuss the first half of 2024 and examine the trends dominating the mobile landscape so far. From Supercell’s comeback with Squad Busters to the emergence of hybrid casual and other core gameplay types, there are lots of lessons to learn from 2024 mobile trends.

   Spotify, BuzzSprout, TuneInRadio, iHeartRadio
If you enjoy the episode, remember to hit subscribe!

Join our expert guests, Kalle Heikkinen, Chief Game Analyst, and Erno Kiiski, also a Chief Game Analyst at GameRefinery, a Liftoff Company, who bring their extensive knowledge and experience to share insights into what these trends mean for the future of mobile gaming, in order to help you stay ahead of the curve.

You can also watch the episode on YouTube:

Topics we will cover in this episode:

  1. Introduction
  2. Supercell’s 2024 strategy shift
  3. Squad Busters: Launch and market reception
  4. Supercell’s China strategy and Hay Day relaunch
  5. Supercell’s IP and interconnectedness
  6. Asian publishers’ growing RPG presence in Western markets
  7. Call of Duty Warzone Mobile: Cross-progression challenges
  8. Hybrid casual trends
  9. Microfun and merge games

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Analyst Bulletin: Mobile Game Market Review June 2024 https://www.gamerefinery.com/mobile-game-market-review-june-2024/ Thu, 11 Jul 2024 09:39:43 +0000 https://www.gamerefinery.com/?p=17455 As we reach the halfway mark of 2024, the mobile market has been flooded with a slew of major new releases. June saw the launch of Zynga’s Star Wars Hunters, Level Infinite’s MMORPG Tarisland, a global version of Chinese mega-hit Honor of Kings, and a new mobile installment in the Uta no Prince-sama series – […]

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As we reach the halfway mark of 2024, the mobile market has been flooded with a slew of major new releases. June saw the launch of Zynga’s Star Wars Hunters, Level Infinite’s MMORPG Tarisland, a global version of Chinese mega-hit Honor of Kings, and a new mobile installment in the Uta no Prince-sama series – just to name a few.

June also saw several significant updates launch in the casual market, including a new competitive take on Monopoly GO! ‘s Partner events. The interactive story game Chapters also launched an unusual limited-time game mode that combined aspects of dating apps with its regular gameplay loop. At the same time, NYT Games: Word and Sudoku saw a massive 200% increase in daily US revenue from a half-price sale on subscriptions. 

Over on the midcore side, much of the attention was placed on seasonal events that tied into Pride Month. Highlights included Marvel Strike Force and Marvel Contest of Champions launching separate pride-themed events that spotlighted LGBT comic book heroes, as well as Beatstar’s dedicated Pride Month-themed battle pass Love Spectrum.

You can find more information about the biggest mobile game updates, developments, and game launches from June below.

June’s casual game updates

It’s no secret that we’re big fans of Monopoly GO! ‘s Partner Events. After all, we named them the Casual Market’s Best Social Event in our Mobile GameDev 2024 Awards. But in June, Scopely took these to an all-new level by creating a competitive spinoff, Tycoon Racers (which also marked Monopoly GO! ‘s first new event mechanic of 2024). 

Tycoon Racers follows a similar structure and mechanics to the original partner events, just with more of a competitive focus:

  • The event begins with a “build your team” phase where players can receive and send team-up invites to friends and suggested players with a similar in-game progression. 
  • Each team must race to collect as many progression points as possible by pressing a Pop-o-Matic style dice popper using event currency – earned by simply playing the game (rolling dice, progressing in other events, etc.).
  • As players earn progression points, their team races around a track. Whichever team collects the most points before time runs out (each race lasts a day) wins. 
  • Players receive rewards based on their team’s ranking. The winning teams receive large amounts of dice rolls and a Wild Card.

Monopoly GO! also added its first Piggy Bank event alongside Tycoon Racers. In this event, each time a player rolled a double during regular gameplay, they would deposit a dice roll into their Piggy Bank. These Piggy Banks could each hold a certain number of dice rolls based on the player’s overall progression level. Players could draw from the Piggy Bank for free once it was full, or pay a small, real-world fee to dip into their savings pot early.

Monopoly GO!’s Tycoon Racers Event
Monopoly GO!’s Tycoon Racers Event

Gossip Harbor added a new minigame event with a thinking core themed around painting pottery. In Clay Color Combos, players must use energy to collect paint jars (effectively event points) and then figure out how to arrange them on an event-specific game board to earn rewards. ​Prizes included merge item generators (which provide either a choice of merge item or a random one), energy, and collectible cards for the concurrent seasonal collectibles album event.

If that all sounds relatively familiar, that’s because Clay Color Combos is similar to Royal Match’s Magic Cauldron event from last September.

Gossip Harbor’s Clay Color Combos
Gossip Harbor’s Clay Color Combos

Chapters added a limited-time game mode that combined aspects of dating apps into the title’s regular interactive story gameplay.

In Chat & Date, players could match or unmatch with multiple virtual characters, similar to how you would in most dating apps, by swiping left or right. When players found a match, they could start chatting with them. In conversation, players chose from multiple predetermined options to answer, with some answers requiring premium currency. 

After some chatting, the player could go on a date with a match. This is when the event reverted to Chapters’ regular gameplay, with players customizing their avatars and following a short, interactive storyline. Matches also occasionally sent the player photos and voice messages, unlocked by spending premium currency. Players could also go to a dedicated collectible album view to see how many pictures and voice messages they had obtained and how many dates they had completed.

Chapters’ Chat & Date feature
Chapters’ Chat & Date feature

Since it first appeared as Lava Quest in Royal Match, the social win streak has become one of the most commonly encountered event types in the casual market, appearing in numerous top-grossing titles. Late June saw another prominent title jump on the bandwagon, Rovio’s Angry Birds Dream Blast.

In River Rush, players are put into groups and must beat a specific number of consecutive levels before reaching the destination to earn rewards. The twist is that when players reach the destination, instead of the winners sharing an equal amount of soft currency (as in other social win streak events), they each get to pick one reward, which is then removed from the prize pool. This means players are encouraged to beat levels as fast as possible so they don’t miss out on the best prizes, making it into an actual competition.

River Rush in Angry Birds Dream Blast
River Rush in Angry Birds Dream Blast

Additional casual gaming highlights and other news

NYT Games: Word and Sudoku saw an over 200% increase in daily revenue in the US on June 9 following a half-price sale (which is still active) on monthly and annual subscriptions. 

A paid subscription gives you access to additional features and content in all the games playable within the NYT Games app. For example, in Spelling Bee, free users can only access today’s puzzle, while paid users can access the entire history of past puzzles. Additionally, the daily crossword, which is arguably the main draw for most users, is only available to subscribers.

NYT Games: Word and Sudoku US performance (Source: GameRefinery platform)
NYT Games: Word and Sudoku US performance (Source: GameRefinery platform)

A new mobile installment in the Uta no Prince-sama series, a multimedia franchise that began life as a rhythm game for the PlayStation Portable, launched in Japan last month and spent several days at the top of the download ranks. Uta no Prince-sama: LIVE EMOTION also peaked at 15 in the grossing ranks. The game has since fallen out of the top 100 but is maintaining a steady pace overall.

In terms of gameplay, Uta no Prince-sama: LIVE EMOTION is a fairly standard offering in the rhythm genre, with players tapping to the beat of the background music. It only features four tappable nodes, making it somewhat more accessible than other rhythm titles on the Japanese market. Live Emotion follows the previous Uta no Prince-Sama mobile title, Shining Colors, which did well for years but has now dropped off the charts.

Uta no Prince-sama: LIVE EMOTION
Uta no Prince-sama: LIVE EMOTION

Netease released a new AR/Location-based game in Japan based on the Onmyoji IP, Onmyo Hyakki Monogatari GO. The game features turn-based RPG battles and a focus on local folklore characters. Players can level up their characters by going on walks and exploring their neighborhoods.

Games with location-based mechanics like Monster Hunter Now and Pokémon GO are prevalent in Japan, with around five or six currently populating the grossing top 200. Despite this, Onmyo Hyakki Monogatari GO has only seen a moderate level of performance since its launch and has since fallen out of the top-grossing 200 entirely.

Onmyo Hyakki Monogatari GO
Onmyo Hyakki Monogatari GO

June’s midcore game updates

As we approach the Summer period, it’s common for many game developers and studios to take a short break from the demands of maintaining a live events schedule. However, while June may be light on major midcore updates, there were a noticeable number of seasonal events themed around Pride Month across several popular titles:

  • Players could earn a Pride-themed banner, icon, and chest item in League of Legends: Wild Rift by completing certain limited-time missions.
  • Beatstar themed its latest battle pass around Pride Month, highlighting LGBT artists such as Lady Gaga and Elton John. There was also a task event and a limited-time gacha offer.
  • Marvel Strike Force’s Coming Out! event saw players participating in a Pride-themed scavenger hunt to unlock character shards, credits, and other rewards. The event took place over three days, during which players had to find and collect two unique pride items hidden throughout the game. 
  • Marvel Contest of Champions launched Pride Is For Everyone, a task event that required players to obtain, level up, or win battles using LGBTQ+ Marvel characters like Black Cat and Star-Lord to progress. Earning enough progression points unlocked exclusive Pride-themed icons and frames.
  • Call of Duty (PC & Console) launched a pride-themed weapon skins pack for Modern Warfare 3 and Warzone. The pack was free for all players throughout June.
Some of League of Legends: Wild Rift’s Pride-themed rewards
Some of League of Legends: Wild Rift’s Pride-themed rewards

Additional midcore gaming highlights and other news

Chinese mega-hit Honor of Kings launched for the second time in the West following its previous attempt some years ago under the name Arena of Valor. While Arena of Valor wasn’t a failure as such, it didn’t have the same monumental impact that Honor of Kings has had in China, where it has generated over $15.6 billion in lifetime revenue. We imagine that developer Level Infinite hoped that launching the rebranded version would act as something of a reset and give the game a second chance in the region. 

The new version of Honor of Kings made a significant splash at its US launch on June 22, debuting at five in downloads and 98 in the grossing ranks. However, the game’s popularity quickly waned. By July 1, just one week after its release, it had dropped out of the top 200 in both categories.

Honor of Kings
Honor of Kings

Alongside Honor of Kings, Level Infinite also launched a new MMORPG last month called Tarisland. It features incredibly high production values and has crossplay with PC.

MMORPGs have struggled to succeed in the Western mobile market historically, and this title appears to be no exception. At launch on 21 June, the game was placed at six in downloads and 163 in the grossing ranks. Just five days later, on 26 June, it completely dropped out of the top 200 titles in both ranks. The game has also followed a similar downward pattern in China, suggesting that there may be more at fault here than simply regional taste.

Tarisland performance in the US iOS Market (Source: GameRefinery Platform)
Tarisland performance in the US iOS Market (Source: GameRefinery Platform)

After being in soft launch for several years, Zynga’s Star Wars: Hunters has officially been released worldwide. Given the prolific studio behind it and the popularity of the Star Wars IP, it should come as no surprise that the game made a substantial splash after its official global launch, reaching grossing rank 77 and download rank 1. However, since the initial hype died down, the game has been on a steady decline and has fallen out of the top 200 rankings.

Star Wars: Hunters
Star Wars: Hunters

An unusual new strategy game, Beast Lord: New World, was launched in China, where players assume the role of a lord in a post-apocalyptic world. They must gather and train various animals, build alliances, and manage resources to ensure their survival. It’s possibly the first Lion King-themed Strategy game to enter the mobile market worldwide. 

In terms of performance, the game is currently holding steady, currently ranking around 50 in downloads and between 30 to 40 in the grossing ranks.

Beast Lord: New World
Beast Lord: New World

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Analyst Bulletin: Mobile Game Market Review May 2024 https://www.gamerefinery.com/mobile-game-market-review-may-2024/ Thu, 13 Jun 2024 08:43:00 +0000 https://www.gamerefinery.com/?p=17412 May was another bustling month for the mobile market, marked by a wave of blockbuster new titles that shot up the ranks worldwide. One of the biggest launches to make a splash was Kuro Games’ Wuthering Waves, which sailed to the top 10 download ranks in the US and Japan. It didn’t quite have what […]

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May was another bustling month for the mobile market, marked by a wave of blockbuster new titles that shot up the ranks worldwide. One of the biggest launches to make a splash was Kuro Games’ Wuthering Waves, which sailed to the top 10 download ranks in the US and Japan. It didn’t quite have what it takes to break into the top spot, though, which instead went to Supercell’s highly-anticipated Squad Busters. Meanwhile, in China, attention was focused on Dungeon Fighter Mobile, a pocket-sized take on one of the highest-grossing online games ever made.

But it wasn’t just game launches that impressed last month; there were also some significant updates to existing titles. Both AFK Journey and Last War: Survival debuted their inaugural Season, with the latter’s Crimson Plague sparking a gradual surge in downloads that peaked at an astonishing increase of over 400%. Over in the world of battle royale, Free Fire pitted gangsters against agents in a new Outlaw mode that appeared to take heavy inspiration from Roblox’s Jailbreak.

There were some notable collaboration events, too. LEGO Fortnite celebrated Star Wars Day by launching an expansive new map area for players to explore, complete with its first-ever battle pass. Clash of Clans meanwhile joined forces with the Norwegian football star Erling Haaland, kicking off its latest season with a range of football-themed challenges, rewards, and other exciting additions. 

Keep reading to learn more about the biggest updates, developments, and hottest new titles that were launched across the mobile market last month. 

May’s casual mobile game updates

Matchington Mansion looked to Playrix’s Scapes series for its next match-up, introducing a merge2 minigame called Picnic Potluck that works almost exactly the same as a similar event type added to Homescapes in late 2022. 

Picnic Potluck revolves around a closed, merge2 board where players must strategically combine different items to fulfill food orders and collect Merge Tokens – which move the player through a reward ladder that unlocks various goodies, including exclusive Delicious Dessert furniture decorations. 

The mode features several mechanics that will be familiar to most merge game fans, such as the ability to use Merge Energy (which replenishes over time but can also be earned through regular gameplay or acquired through IAP) to generate more merge pieces for the board by tapping on Item Generators. There are also different merge chains, bubble piece offers, skipping timers, and a dedicated shop offering a variety of useful merge items.

While merge2 events like this are commonly encountered in more complex match3 games (especially those with a story-based meta), it’s rare to see them in heavy hitters like Royal Match, Candy Crush, and Toon Blast. These more popular titles typically target casual players, meaning they lean towards straightforward gameplay and simple, easy-to-understand event mechanics that don’t require a significant amount of resources to develop.

Matchington Mansion’s Picnic Potluck Event
Matchington Mansion’s Picnic Potluck Event
Matchington Mansion’s Picnic Potluck Event

Meanwhile, Triple Match 3D added a new permanent win-streak system. Beating five main levels one after the other now activates a Meteor Strike that automatically destroys 21 junk items at the start of each new level. Once activated, the strikes continue until the player fails a level, encouraging them to invest in IAP – which includes continues and extra moves that help to ensure a streak lasts for as long as possible. 

This loss aversion-based win streak system bears a similar logic to Royal Match’s Super Lightball, which resulted in a moderate uptick in revenues. Matchington Mansion Picnic Potluck Event

Triple Match 3D’s Meteor Strike
Triple Match 3D’s Meteor Strike

Merge Mansion’s Secret Supply minigame event swapped out the game’s usual merge grid for an arcade machine that combines elements of the casino and merge genres. Pulling the arcade machine causes one of several items to drop: when two or more matching items align, they merge and reward the player with points. Some items are worth more than others, so players must hope they’ll be lucky enough to get a valuable match.

Players are limited as to how much they can use the arcade machine. After so much use, the machine “overheats” and requires a Mystery Token to be reactivated. These tokens regenerate automatically after a certain period, although players can speed up the process through IAP.

While Secret Supply may motivate players who enjoy the thrill of chance and fast-paced action, it’s arguably less appealing to Merge Mansion’s core puzzle-solving audience.

Merge Mansion’s Secret Supply minigame
Merge Mansion’s Secret Supply minigame

As we touched on in our last bulletin, sticker collection events are appearing across more and more casual games following the success of Monopoly GO!. That trend seems set to continue, with Royal Match being the latest title to get stuck in.

Royal Match’s limited-time collection event is remarkably similar to Monopoly GO!’s implementation, with players collecting cards from packs earned from other events and chests awarded after completing meta-renovation areas. Each event iteration consists of multiple albums to complete (each requiring specific cards), with players unlocking an in-game reward for completing each album. Those who acquire every album also get a unique Royal Badge next to their name to show their achievement. 

Interestingly, this isn’t Royal Match’s first experience with collection mechanics. This limited-time event actually replaces a previously permanent collection mechanic that had been in place for some time. In the old event, albums were simply unlocked after reaching specific levels in the main progression and weren’t time-limited, so there was less incentive to rush. The newer version also introduces the ability to donate cards to your friends, encouraging players to trade to complete their collections.

Royal Match’s new Royal Collection event
Royal Match’s new Royal Collection event

Additional casual game highlights and other news

Gakuen Idolmaster (学園アイドルマスター ) danced its way into the top-grossing 10 in Japan, peaking at the top spot for multiple days. In the game, players manage and train their own group of idols, building personal connections with each character through a story-driven experience built around high-quality visuals and cinematic concerts. It’s based on the popular Idolmaster multimedia franchise, renowned for its rhythm games and anime series.

Gakuen Idolmaster shares many similarities with Uma Musume: Pretty Derby (ウマ娘 プリティーダービー). Uma Musume dominated as the top-grossing game in Japan between 2021 to 2022 and continues to maintain a strong, sustained ranking around 15th place.

Gakuen Idolmaster (学園アイドルマスター )
Gakuen Idolmaster (学園アイドルマスター )

Another game that got Japan moving to the beat last month was Break My Case (ブレイクマイケース), which spent most of the month in the top-grossing 100 (peaking at 32). In this musical match3 game, matched icons disappear only when a line that’s synchronized to the beat passes through them. Each match also produces sounds that harmonize with the stage’s soundtrack. The game’s meta focuses on collecting and upgrading a roster of attractive male characters.

Break My Case (ブレイクマイケース)
Break My Case (ブレイクマイケース)

May’s midcore game updates

The 4X strategy game Last War: Survival launched its first-ever in-game season, The Crimson Plague, which will last approximately eight weeks. Each week reveals new world dynamics and milestones that reward all server players upon completion. All players and their allies were also randomly relocated to the edge of the world map at the start of the season.

One of the most interesting additions to these seasons is the Professional Hall, where players can view and study different professions and skills. For example, the Engineer can optimize production to boost resource efficiency and strengthen allies​, while the War Leader can enhance troop combat effectiveness. Players need Professional EXP to level up their profession, earned by killing monsters, capturing cities, and upgrading buildings.

This first season also introduced several new approaches to in-game monetization, including a purchasable weekly subscription (including daily gifts and seasonal gameplay boosts) and two different task-based seasonal battle passes. This update, largely considered the biggest in the game’s history, caused a notable uptick in performance. Most notably, daily downloads began to spike on 23 May, peaking at a 400+% increase on 27 May.

Last War: Survival’s first season, The Crimson Plague
Last War: Survival’s first season, The Crimson Plague

But Last War wasn’t the only prominent mobile title to embrace Seasons in May. AFK Journey also launched its inaugural limited-time Season, Song of Strife, which will run until September. Similar to 4X strategy games, progress will be reset at the end of the season. 

The season is only available to players who have maxed out their characters to level 240 and completed the main story, as well as all AFK Stages. It comes with seasonal upgrade mechanics, a new storyline, battle mechanics, tasks, and in-game purchases – including a battle pass, gachas, and a paid progression plan.

AFK Journey’s first season is set to last several months
AFK Journey’s first season is set to last several months

We’ve gotten used to heading to a galaxy far, far away each May, with numerous games launching collaboration events every year to celebrate Star Wars Day (4 May). This year’s intergalactic standout had to be LEGO Fortnite’s Rebel Adventure (playable through the main Fortnite App on all available platforms), which introduced an expansive new map area for players to explore based on the Star Wars universe. 

In the new area, players are tasked with helping the Rebels settle in the world of LEGO Fortnite by collecting resources, building an Outpost, and defeating enemies found in “Imperial Bunkers.” The event added various new items, including building blueprints and iconic weapons (such as lightsabers and Stormtrooper’s blaster rifles). Many of these items are expected to remain available long after the event concludes.

The collaboration also introduced the first-ever LEGO Fortnite Battle Pass, the Rebel Adventure, which features a Free and Premium tier. Those who opt for the paid upgrade automatically receive a Chewbacca outfit and access to more cosmetic rewards. 

LEGO Fortnite’s Rebel Adventure
LEGO Fortnite’s Rebel Adventure
LEGO Fortnite’s Rebel Adventure

Free Fire introduced the Outlaw mode, a limited-time PvP experience in which players must decide whether to be agents or gangsters. Both roles ultimately result in the player earning in-game currency, just in slightly different ways. Agents are tasked with apprehending gangsters, with each successful capture generating a reward, while gangsters aim to steal valuables and cash them in at designated points across the map.

Unlike most modes in Free Fire (and battle royale games generally), Outlaw is a neverending mode with no time limit. Players can leave the mode without penalty whenever they wish (taking any earned cash and unlocked vehicles with them) and jump back in at their leisure. The mode is very similar to one of the most popular Roblox games, Jailbreak.

Players who choose to be Gangsters start the mode in Jail and must escape before being able to earn in-game rewards.
Players who choose to be Gangsters start the mode in Jail and must escape before being able to earn in-game rewards.

With the UEFA Euro 2024 Championships on the horizon, Clash of Clans aimed to capitalize on the football fever by launching a major collaboration event with renowned sports star Haaland for its latest seasonal update.

Highlights included Haaland’s Challenge, a month-long event in which a new football-themed challenge map was unlocked every two days. The challenge maps had players engaging in battles to destroy a specially themed base using a pre-selected roster of units, unlocking exclusive football-themed decorations on completion. Challenge attempts were also ranked on competitive leaderboards, with gems (in-game currency) rewarded to the best players.

The collaboration also featured a limited-time battle pass, Clash with Haaland, which ran for 17 days and featured both a free and premium tier. Progression through the pass required Footballs, which could be obtained from a dedicated event building and by raiding players’ bases in multiplayer battles. The reward path contained goodies like limited-time troops (Giant Thrower), a limited-time spell (Yellow Card), currencies, boosts, and more.

It’s worth noting that, despite Haaland’s football fame (he was voted the best player in the world by The Guardian in 2023) and the numerous gameplay additions, the collaboration event didn’t appear to drive more revenue or downloads than past seasonal updates.

Clash of Clans collaborated with Norweigan footballer Erling Haaland
Clash of Clans collaborated with Norweigan footballer Erling Haaland
Clash of Clans collaborated with Norweigan footballer Erling Haaland

Additional midcore gaming highlights

Solo Leveling: Arise, an action RPG based on a popular Korean web novel, debuted in the top 10 in the USA and Japan. It’s since started to fall through the US ranks but continues to perform well in Japan. One of the most intriguing aspects of this game is the unique leveling system for the main character, which allows players to allocate points to desired stats after each level-up. Additionally, the game features two distinct combat modes: one exclusively for the main character and another where only side characters can be used.

Solo Leveling: Arise
Solo Leveling: Arise

There was much anticipation for the launch of Genshin Impact-like Wuthering Waves, and, as expected, it sent ripples throughout the market when it finally launched last month: the game rapidly rose to the top 10 download ranks in the US and Japan. 

While the game shares several similarities with MiHoYo’s open-world monolith, it also has some unique mechanics that set it apart. For example, Wuthering Waves has a Pokémon-style monster-collecting feature (which also doubles as the game’s artifact system) where players can capture enemies and use them as skills. The combat also has a lot of depth, with each character offering distinctive gameplay mechanics.

It’s worth noting that many players have voiced concerns about Wuthering Waves’ leveling experience, with developer Kuro Games releasing an apology statement to try to address the situation. Players also received a free 5* character and gacha tokens as part of the apology, which seems to have prevented any detrimental effect on the game’s overall performance.

Wuthering Waves has a Pokémon-style monster-collecting feature
Wuthering Waves has a Pokémon-style monster-collecting feature 

Squad Busters, Supercell’s latest game, finished its short soft-launch period and entered the global market at the end of May. The game brings together characters from all of Supercell’s titles into a squad-based PvEvP battle arena in which ten players compete to see who can acquire the most gems. It ranked number 1 in downloads and spent the first week in the top-grossing 10, although only time will tell how well the game will perform long-term. 

Squad Busters
Squad Busters
Squad Busters

Dungeon Fighter Online is one of the highest-grossing games ever made, generating more than 22 billion in revenue worldwide over its lifetime. So, when Tencent announced that it was working with Nexon to develop a mobile version of the game, expectations were naturally very high. The game finally launched on 21 May in China and features the same 2D side-scrolling action and RPG elements as the PC version. It appears to have hit the mark, currently resting at the top spot in both the grossing and downloads ranks in China.

Dungeon Fighter Mobile
Dungeon Fighter Mobile

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What We Can Learn About LiveOps From the 2024 Mobile Gamedev Award Winners https://www.gamerefinery.com/what-we-can-learn-about-liveops-from-the-2024-mobile-gamedev-award-winners/ Thu, 30 May 2024 08:31:51 +0000 https://www.gamerefinery.com/?p=17400 Millions of mobile games are out there battling for engagement, yet only a few titles manage to fight their way to the top. Their secret to success? Mastering the art of LiveOps. That’s why, for this year’s Mobile GameDev Awards, we’ve been celebrating the achievements of the mobile market’s live event champions, looking at the […]

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Millions of mobile games are out there battling for engagement, yet only a few titles manage to fight their way to the top. Their secret to success? Mastering the art of LiveOps. That’s why, for this year’s Mobile GameDev Awards, we’ve been celebrating the achievements of the mobile market’s live event champions, looking at the most innovative ways leading studios have kept players invested in their pocket-sized interactive worlds.

Choosing who takes home the trophies is never an easy task, but this year was particularly challenging for our analysts to judge. We saw games igniting player competition and social interaction through innovative LiveOps events, collaborating with beloved IPs to launch all-new gameplay experiences, weaning narrative threads into their content plans, leveraging seasonal themes to keep things fresh, and more.

If you’re struggling with new ways to build on your existing LiveOps strategy, our award winners (which include the likes of Scopely’s Monopoly GO!, Tencent’s PUBG Mobile, and Riot’s League of Legends: Wild Rift) might just have the answers you’re looking for. In this blog, we’ll dive deeper into some of our choices and reflect on the key takeaways.
What makes a great collaboration event?

We’ve written a great deal in the past about the tremendous impact collaboration events can have on player engagement. Theming a live event around an IP that is aligned with the interests of your player base can reengage lapsed players, bring in new players from the IP you collaborate with, and boost monetization through the sale of IP-based skins, characters, and other items. But what makes for a truly great collaboration event?

With around 40% of the top 10% of grossing titles on the iOS US Market incorporating promotional collaboration events into their LiveOps strategies, picking out the best is difficult. All these crossovers come in different shapes and sizes too, spanning everything from fashion brands, automotive, anime, TV, movies, and even other video games.

Promotional collaboration events in the top 10% (Revenue) of US iOS games (source: GameRefinery SaaS platform)
Promotional collaboration events in the top 10% (Revenue) of US iOS games (source: GameRefinery SaaS platform)

Some of our favorites last year included Free Fire looking Marvel-ous with a Spider-Man crossover, Roblox turning pink with Barbie, and even Nier: Automata’s android 2B slicing her way into NIKKE: Goddess of Victory. However, two collaboration events in particular really captured our attention.

PUBG Mobile used the Dragon Ball IP to give Battle Royale an Anime Makeover

PUBG Mobile x Dragon Ball Super Z
PUBG Mobile x Dragon Ball Super Z

First up was PUBG Mobile x Dragon Ball Super Z, which won our Best Collaboration Event Award for the midcore market. This enormous event ran for almost two months, from July 13 until September 4. It incorporated all the usual features in these events, including a battle pass, various gacha, and new cosmetic items themed around the partner IP. However, it was selected for the award because of its comprehensive Battle Royale: Dragon Ball Super game mode.

The mode gave PUBG’s regular map an anime-themed makeover, with players flying across the battlefield as iconic Dragon Ball characters like Goku, Vegeta, and Frieza – each of which had unique abilities and upgrade trees. Players could also pick up tons of Dragon Ball Super-themed loot scattered around the map, including armor and Tactical Capsules. There were also portals players could use to fast travel, as well as “wind whirls” used to fly up in the air.

While the mode followed the same “last man standing” principles of battle royale, playing it felt like a genuinely authentic Dragon Ball experience. It demonstrated a rich understanding and appreciation for the IP that transformed what it meant to play PUBG.

Stumble Guys uses IP in live events to introduce new gameplay mechanics

Stumble Guys x Nerf
Stumble Guys x Nerf

Over on the casual Market, Stumble Guys fumbled home with the other Best Collaboration Event Award. Unlike the rest of the nominees, Stumble Guys stood out for not just one collaboration event but an entire year of them. Throughout 2023 (and now 2024), Stumble Guys has become a collaborative machine, introducing players to everything from MrBeast, Barbie, Monopoly, Spongebob, Nerf, Rabbids, and many more.

Impressively, every collaboration event is just as well executed as the last and acts as the basis for each new season, complete with a battle pass and a wide range of premium cosmetics. Every collaboration introduces a new map themed around the nuances of the IP, many of which have become a permanent addition for players to enjoy, such as:

  • The Barbie crossover was based on a neon pink Dreamhouse map where players race to fetch Barbie’s favorite accessories. 
  • kuFor the Monopoly collab, players sprinted past GO on a map inspired by the classic board game.
  • The Nerf collaboration turned Stumble Guys into a first-person shooter, with players wielding their own Nerf blasters in-game. 

Stumble Guys understands how to do a collaboration event right and does it right so frequently that it’s hard to pull yourself away because you want to see what it will introduce next. More notably, it’s enabled Stumble Guys to fend off tough competition, with NetEase’s Eggy Party and Tencent’s DreamStar struggling to drum up the same consistent engagement without their own stumbling multiverse.

The power of social and competitive events

One of Monopoly GO!’s Partner Events
One of Monopoly GO!’s Partner Events

Building a sense of community is one of the best ways to retain players and drive engagement. Mix that with a sense of competition, and you have an irresistible combination. That’s precisely what Monopoly GO! achieved with its Partner Events, which took home the Best Social Event Award for the casual Market. 

In these events, a player invites four friends to join them. The catch is that rather than simply becoming a team of five, the main player is partnered up with each friend separately to create four teams of two. Each partner event has a theme (like baking a cake, for example), with each team of two having its own target to reach (done by playing the game and building up event currency). Players receive a special reward if they complete the event with all their partners, encouraging them to make the most of their team-ups. 

Social events with a joint goal are usually based around guilds with upwards of 40 players working together. While that’s relatively great performance-wise, because Monopoly GO!’s partner events are much smaller, players typically take these on with their close friends, who are much more likely to encourage them to keep going. This impact is demonstrated in the game’s performance, with the first Partner Event resulting in a surge in daily revenue last July. Similar boosts can be seen each time the Partner Event returns, which is around once a month. 

We’re not the only ones who took note of the partner events either. Royal Match, Phase 10, Clockmaker, Project Makeover, and other mobile games have taken inspiration from Monopoly GO! to launch their own iterations of partner events – many of which have been successful.

iOS revenue increased significantly following the launch of Partner Events in July 2023 (Source: GameRefinery Platform)
iOS revenue increased significantly following the launch of Partner Events in July 2023 (Source: GameRefinery Platform)

Experiment with live events and identify engaging new gameplay features

League of Legends: Wild Rift’s Arena
League of Legends: Wild Rift’s Arena

On the midcore side, the winner was League of Legends: Wild Rift’s Arena. In this 2v2v2v2 event, fights are broken down into several 2v2 rounds in small arenas, with each team having a limited number of lives. Players are restricted to using a limited pool of randomized Champions, adding an element of strategy to the gameplay. It’s monetized with an Arena Perk Pass that offers extra benefits, such as a new match-to-match progression layer with Seasonal Augment upgrading. 

However, the reason the Arena was selected as the winner was because it’s a standout example of the benefits of LiveOps experimentation. Arena was actually first introduced to League of Legends: Wild Rift in November 2023 as a temporary addition. It proved immensely popular with players, resulting in increases of over 100% in Daily Revenue in the US iOS market in the days following its initial introduction (according to our Live Events Tracker), prompting Riot to bring it back as a full-fledged mode in February this year. 

Just like Riot, you can use limited-time events to test new gameplay ideas and features. Once you’ve identified an interesting concept, incorporate this into your content pipeline as a small temporary mode or feature. If it really resonates with players and drums up a lot of excitement, you can build the concept out further and then bring it back as a permanent feature. This way, you’re only heavily investing in features you know are going to be a hit with your players. 

Seasonal events that are more than just a reskin

Phase 10’s Christmas Event
Phase 10’s Christmas Event

For mobile games, seasonal events like national calendar days and religious holidays present an easy opportunity to introduce exciting new content (think spooky Halloween levels or festive winter cosmetics) that will drive player engagement. However, with over 90% of the top-grossing 100 iOS games using seasonal events to boost revenue, you need to do more than just reskin an existing event to stand out from the crowd.

Phase 10 is one game doing just that, which is why it won our Best Seasonal Event Award for the casual market. Its month-long Christmas event incorporated a wide range of different gameplay features that offered something for everyone. 

The main event, Winter Wonder Roll, was centered around a board game where players rolled dice to move their token forward and gain materials to customize holiday rooms – combining a minigame and renovation elements. At the same time, there were also signs of hybridization with casino elements (players could spin a slot machine for bonus rewards), alongside co-op tasks for guilds and a dedicated holiday leaderboard, all of which offered additional rewards. 

According to our Live Events Tracker, the game experienced download spikes after the event began on 7 December, particularly in the run-up to the New Year, with increases of around 160% between 30 December and 1 January. In terms of monetization, the event was bolstered through IAP offers that were available throughout its duration. Some of these, such as the Buy 1 Pack & Get 1 Free (Christmas) Bundle, which contained dice event currency required for the event and other goods, boosted daily revenue by as much as 20% while active. 

If you’re considering expanding your own Seasonal Events, remember that not all holidays demand the same attention. The mobile game audience comprises billions of players based in different parts of the world with varied interests and beliefs, many of which will only celebrate certain occasions and national calendar dates. For example, Thanksgiving will be of massive importance to many US players, but as it’s not celebrated elsewhere, it won’t interest players in other regions. In other words, identify which holidays will resonate with your specific audience and plan accordingly. 

Incorporating Narrative elements into LiveOps

Like a gripping book or TV show, many mobile games use captivating stories and engaging narratives to forge a long-lasting connection with their audience. Once players become invested in the fate of the characters and the game world they inhabit, they’re much more likely to return to see what happens next. By incorporating narrative into a LiveOps strategy, developers can keep players coming back time and again as they unveil each new chapter of the story.

June’s Journey, the casual market winner of our Best Use of Narrative in an Event Award, took a rather bold approach to story-driven live events. With over 70% of the top grossing 20% of games on the US iOS market implementing a battle pass, it can be hard to do something new in this area, and yet here we have a narrative-driven battle pass.

The Travels Pass works like any other battle pass: you progress in the main game and slowly move along the reward track. The difference here is that the game’s story is tied to the battle pass; the only way to see what happens is to progress through all the layers. It’s worth noting that players still receive in-game rewards, which are increased for those who opt into the game’s premium reward layer, but the main driver is the actual narrative (the same for both paid and free players).

Players unlock new story content as they progress through the June’s Journey Travel Pass
Players unlock new story content as they progress through the June’s Journey Travel Pass

Admittedly, June’s Journey isn’t the first game to attempt a narrative-driven battle pass. The merge game, Gossip Harbor, also launched a successful battle pass with storytelling elements. However, this wasn’t to the same extent as in June’s Journey, but players still received small nuggets of dialogue as they progressed through. Most notably, those players who opted for the premium layer got to see an exclusive part of the story if they progressed far enough. 

What can other developers learn from these battle passes? Introducing other elements into live events doesn’t necessarily mean building completely new modes or expansive gameplay mechanics. For example, what if narrative was tied to a daily login or co-op event? With some imagination, you can do a surprising amount with existing features to stand out.

Summarising the biggest LiveOps lessons

Whether it’s boosting downloads, bolstering revenue, or driving overall engagement, each of our 2024 Mobile GameDev Award winners demonstrates the impact an innovative LiveOps strategy can have on a mobile title. If you’re considering sprucing up your own live events based on the work of our trophy holders, here are the key things you need to keep in mind:

  • Use IP to create new gameplay experiences: PUBG’s Dragon Ball Z crossover was so successful because it used the crossover to provide an experience that genuinely transformed the game for existing players while also layering on the fan service for newcomers attracted to the IP. To replicate that success with your collaboration events, at the very least, you must have a solid understanding of the franchise you intend to bring into the fold. 
  • Smaller can be more impactful for social events. By focusing on smaller groups of friends rather than large guilds, like in Monopoly GO!’s Partner Events, players will feel more like part of an actual team and become more invested in the goal.
  • When it comes to seasonal events, research which national calendar days and holidays will be most relevant to your player base. For the most important dates, look to Phase 10’s expansive Winter Wonder Roll for inspiration. For others, a simple reskin of a previous event could suffice.
  • If you’re looking for more unusual ways to drive engagement, injecting narrative design into existing elements can effectively get players invested in your game’s world. June’s Journey and its story-driven battle pass are good examples of how storytelling can be introduced into preexisting gameplay features.

For more on our Mobile GameDev Award Winners, listen to Episode 54 of the Mobile Games Playbook. Be sure to also check out the complete list of winners and nominees for even more ideas for your own Live Events.

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Analyst Bulletin: Mobile Game Market Review April 2024 https://www.gamerefinery.com/mobile-game-market-review-april-2024/ Thu, 16 May 2024 06:51:16 +0000 https://www.gamerefinery.com/?p=17375 After Supercell’s Squad Busters smashed its way into soft launch, it was far too easy to miss all the other expansive updates, exciting new releases, and breakout hits that supercharged the mobile market during April. One title that definitely deserves your attention is Persona 5: The Phantom X, which marked the long-awaited arrival of Atlus’ award-winning JRPG […]

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After Supercell’s Squad Busters smashed its way into soft launch, it was far too easy to miss all the other expansive updates, exciting new releases, and breakout hits that supercharged the mobile market during April. One title that definitely deserves your attention is Persona 5: The Phantom X, which marked the long-awaited arrival of Atlus’ award-winning JRPG series onto mobile platforms — with newcomer Perfect World taking the reigns for this pocket-sized high-school dungeon crawler. 

Plenty was going on in the world of Call of Duty, too. Call of Duty: Mobile launched the Challenge HQ, a dedicated menu area that brings together the missions, store, and rewards of the current session, while Warzone Mobile started using gacha mechanics to boost its revenue numbers. Speaking of gacha, League of Legends: Wild Rift launched one so successful that it resulted in the biggest daily revenue spike in the game’s entire history. 

Meanwhile, there was a notable focus on collecting across the midcore and casual sides of the market, with both Gossip Harbor and State of Survival driving engagement by encouraging players to hunt down rare cards to complete sets for rewards and other gameplay boosts. Seasonal events continue to be as important as ever too, with Angry Birds 2 and Stumble Guys looking to Earth Day for a planet-friendly spin on new content.

Read on for the full breakdown of all the biggest mobile game updates, developments, and game launches from April.

April’s casual mobile game updates

Fishdom allowed a limited number of players to test out a new type of casual minigame event that included merge and mining mechanics reminiscent of idlers such as Gold and Goblins. It saw players delving through a series of Emerald Mines, strategically clearing obstacles to unearth a hidden set of Keys used to unlock the “mine gates” and move on to the next, more challenging mine. 

To clear the way, players used Emeralds (the event currency) to generate industrious crabs that mined for them. These crabs could be combined to create higher-level crustaceans capable of clearing obstacles faster. More crabs could also be obtained by beating regular match3 levels. 

Fishdom tested an entirely new type of casual minigame event, Emerald Mines.
Fishdom tested an entirely new type of casual minigame event, Emerald Mines.

The Emerald Mines were also launched alongside a new permanent win-streak system to better engage players and guide them toward the main gameplay levels. Players who clear ten levels now unlock a Super Lightning booster that, once activated, requires maintaining a constant winning streak. The Super Lightning booster is twice as powerful as the regular one, removing two colors instead of one from the playing field.

This win-streak system first appeared in the Royal Match in May 2023, where it had a positive impact on performance. Since then, it has become a trend followed by several puzzle games, including Toon Blast, Toy Blast, and Triple Match 3D.

To use Fishdom’s Super Lightning booster, players needed to complete ten levels successfully and then maintain a win streak.
To use Fishdom’s Super Lightning booster, players needed to complete ten levels successfully and then maintain a win streak.

Filling up a photo album was a retro pastime until Monopoly GO! came along and used it as the basis of a seasonal rotational event, tasking players with completing in-game objectives to fill up their digital stickerbooks. Since then, several prominent titles have jumped on the trend, with the latest addition being Gossip Harbor and the Springtime Keepsakes

During this event, players collected cards from the core merge game and concurrent events to complete nine unique card albums. Each completed album granted rewards, and players unlocked a special grand prize upon finishing all nine. Additionally, players earned rewards through duplicate cards: Each card could be traded in for rewards from an event-specific star store, with the value determined by their rarity rating (cards were ranked from one to four).

Gossip Harbor’s Springtime Keepsakes Event
Gossip Harbor’s Springtime Keepsakes Event

However, albums weren’t the only trend Gossip Harbour followed during April, as the game also launched its own 1v1 competitive (race) event. In the Galactic Grand Prix, two players faced off in a short race to claim a grand prize. Players were given four thresholds to reach, completed by finishing event-specific orders on the game’s regular merge grid. Completing the orders faster than your opponent earned special boosts that supercharged progress. 

In the Galactic Grand Prix, two players faced off against each other in a competitive race for the main prize.
In the Galactic Grand Prix, two players faced off against each other in a competitive race for the main prize.

Additional casual game highlights and other news

Performance highlights: Piggy Kingdom

Piggy Kingdom, a casual match3 puzzle game that takes strong inspiration from Dream Games’ super hit Royal Match and its spiritual successor Royal Kingdom (still in soft launch), reached the top 200 grossing. Piggy Kingdom builds on Dream Games’ hits with simple narrative elements, including short dialogue sequences that introduce and close off each new area. Both titles also feature a renovation meta layer. 

Piggy Kingdom
Piggy Kingdom

The merge and hybrid casual powerhouse

We’ve written a lot in the past about the success of merge games, as well as the continued rise of hybridization. With that in mind, it was very much business as usual in April, with multiple titles from across both genres performing well: 

Earth Day Events

Most of the top-grossing mobile games use seasonal events as part of their LiveOps framework, building new content around holidays, religious occasions, and national calendar dates. The usual suspects like Christmas and Halloween are a given, but so are lesser-known events like Earth Day (a global occasion held every year on 22 April since 1970 that aims to highlight the importance of protecting the environment). 

This year’s Earth Day was celebrated in two notable titles on mobile:

  • Stumble Guys launched a limited-time gacha, the Earth Day Wheel. Players spun the wheel using gems for a chance to win one of several new planet-themed skins, including Mr Bush, Gaia, and Sir Recyclesalot. 
  • Angry Birds 2 launched a new hat collection for Earth Day. This also meant a reskin of its hat event, a unique collection of PvE levels that are only available to players who own a hat from the current exclusive collection. The Earth Day hats were only available from the Tower of Fortune: Healing the World gacha or IAP offers.

April’s midcore game updates

As we highlighted above in Gossip Harbor, a number of casual games have launched collection events as part of their LiveOps strategies. However, that trend seems to have grown so popular that even midcore games are taking note, such as State of Survival. This 4X strategy game launched its own card collection system last month with eight unique sets of cards for players to obtain. Completing a collection (and upgrading the cards within it) unlocks permanent gameplay boosts and other useful items.

Players build up their collection by opening Card Packs, which are available through event rewards or purchasable offers, in a dedicated gacha menu. Players can also obtain specific individual cards by acquiring card shards through normal gameplay. Cards are upgraded by fusing together ten duplicate cards or using Card Fusion Tickets, which are acquired by dismantling unwanted cards.

State of Survival added a new card collection system.
State of Survival added a new card collection system.

State of Survival also added a new PvP mode, Doomsday Express, where players send out trucks on timed deliveries across the 4X map. Each delivery takes around four hours, but other players can raid the truck to steal the rewards before it reaches its destination. Each player has four shipping attempts and four raid attempts per day.

State of Survival’s Doomsday Express
State of Survival’s Doomsday Express

Several new additions came to the various iterations of Call of Duty across mobile and other platforms during April. Starting with Call of Duty: Mobile, players gained access to the Challenge HQ. This new area in the game’s menus acts as the “headquarters” for the current season, where players can find all the ongoing missions, earn progression toward milestone rewards, and use Challenge Tokens to redeem rewards from the event store.

Previous seasons in Call of Duty Mobile felt somewhat disconnected, as they were made up of several individual events rather than a cohesive whole. The Challenge HQ addresses this by bringing everything together through a more linear seasonal progression that better incentivizes players. Players now complete missions to earn Challenge EXP, which, in turn, pushes them toward rewards on the Challenge Pass. These rewards include Challenge Tokens, which act as a currency to purchase various items from the Challenge Store.

Call of Duty: Mobile introduced Challenge HQ, a new feature that combines all seasonal events into a comprehensive season-long pass progression system, complete with exchange stores and missions.
Call of Duty: Mobile introduced Challenge HQ, a new feature that combines all seasonal events into a comprehensive season-long pass progression system, complete with exchange stores and missions.

Meanwhile, only two weeks after the launch of Call of Duty: Warzone Mobile, the game has ramped up its monetization by introducing gachas — likely in direct response to its current performance. These utilize basic box gacha mechanics, meaning the cost to draw rewards increases each time. All the rewards available from these gacha are designed purely for Warzone Mobile, meaning they cannot be used across PC and console. 

Similarly, Call of Duty also started to pursue more aggressive monetization on PC and console last month through the Godzilla x Kong collaboration. The unusual crossover launched with several bundles that utilized a Titan collection mechanic, where the player needed to purchase all the available bundles to get a unique melee weapon. 

Another exclusive addition to Call of Duty on PC and console over April was a tongue-in-cheek seasonal event that capitalized on 420 Day. This included a limited-time platforming mode, G3T_H1GH, where players had to quite literally race to the highest point of a cyberpunk-esque map decorated with digitized marijuana plants.

Call of Duty (PC/Console) hosted a marijuana-themed event series for 420 Day.
Call of Duty (PC/Console) hosted a marijuana-themed event series for 420 Day.

League of Legends: Wild Rift launched two initiatives to promote a new skin collection, Calligraphia. This included the game’s first-ever Top Up event, Spenders’ Splendorous Gifts, as well as the Legacy of the East limited-time gacha. During the launch of these events on 28 April, the game saw a colossal spike in daily revenue in the US of more than 1800%, propelling it into grossing rank 28 and marking the biggest ever increase in its history. You can read more about the mechanics of these events in our Live Events Tracker. 

During the Spenders’ Splendorous Gift and Legacy of the East events, League of Legends: Wild Rift experienced its highest revenue spike ever.
During the Spenders’ Splendorous Gift and Legacy of the East events, League of Legends: Wild Rift experienced its highest revenue spike ever.

War Robots launched the next part of its Echoes of the Past story event, Battle for Ground Zero. Interestingly, this latest addition merges aspects of both single-player and multiplayer content. Players were tasked with collectively destroying a certain number of enemies in the single-player Extermination PvE mode, which then unlocked the new Ground Zero multiplayer PvP map. A special leaderboard was also connected to the event, with players unlocking rewards for hitting certain milestones. 

In War Robot’s Extermination PvE mode, players must destroy enemies together to reach a milestone and receive rewards.
In War Robot’s Extermination PvE mode, players must destroy enemies together to reach a milestone and receive rewards.

Additional midcore gaming highlights

Squad Busters

Squad Busters, Supercell’s first new game in five years, has been garnering a ton of attention since it entered soft launch last month. The game is due to launch globally on 29 May, with Supercell already running various promotional campaigns across its other titles  (such as Clash of ClansClash Royale and Brawl Stars) to drum up hype for the full release. 

Squad Busters is a PvEvP multiplayer battle arena title in which ten players gather a squad of characters (made up of heroes from across Supercell’s portfolio) and compete for gems. Controlling the squad is easy as the characters automatically perform actions when the player is not moving. It’s monetized through gacha, which are opened as match rewards, with drop rates dependent on the player’s current win streak. 

Squad Busters
Squad Busters
Squad Busters

Persona 5: The Phantom X

A mobile spin-off of SEGA and Atlus’ critically acclaimed high-school JRPG series Persona launched exclusively in China last month. Persona 5: The Phantom X was developed by Perfect World and peaked at grossing 18 and download 13, although it has since declined.  

Much like the console installments, The Phantom X is set in modern-day Tokyo and combines social simulation with dungeon crawling. It features new and original characters and is monetized through a gacha system, which players pull to acquire new Personas (in-game monsters you control in battle), and character summons (featuring popular heroes from Persona 5).

Persona 5: The Phantom X by Perfect World Games is now available in mainland China, South Korea, Taiwan, Hong Kong, and Macau.
Persona 5: The Phantom X by Perfect World Games is now available in mainland China, South Korea, Taiwan, Hong Kong, and Macau.

Happy Fishing Master

Another game in China that has been reeling in players is Happy Fishing Master (欢乐钓鱼大师), which has been at downloads 1 since its launch on 28 March. Unlike the many “casino-fishing” titles that are popular in the region, Happy Fishing Master is a “real” fishing game that lets players visit unique fishing spots worldwide and catch over 200 types of aquatic creatures. 

The game looks to capture the same feeling of relaxation that comes from fishing in real life but with a few added surprises, like big catches and broken fishing rods. Happy Fishing Master is the first purely fishing title our analysts have ever seen to top the charts in China.

AFK Journey

The Idle RPG hit AFK Journey kept going strong in the top 40 for all of April, peaking in the top 10. One thing to note is that the game didn’t have any substantial updates during that time and instead managed to maintain its performance thanks to the idle mechanics slowing down the player’s character upgrades. The players are also divided across a multitude of servers, which gives them a little extra motivation to push for top spots on the game’s leaderboards.

AFK Journey
AFK Journey

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Understanding Gamification, Player Motivations, and Their Impact on Mobile UA https://www.gamerefinery.com/understanding-gamification-player-motivations-and-their-impact-on-mobile-ua/ Thu, 02 May 2024 10:31:46 +0000 https://www.gamerefinery.com/?p=17310 The post Understanding Gamification, Player Motivations, and Their Impact on Mobile UA appeared first on GameRefinery.

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2024 Casual Gaming Apps Report https://www.gamerefinery.com/2024-casual-gaming-apps-report/ Thu, 25 Apr 2024 09:04:03 +0000 https://www.gamerefinery.com/?p=17299 The post 2024 Casual Gaming Apps Report appeared first on GameRefinery.

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Analyst Bulletin: Mobile Game Market Review March 2024 https://www.gamerefinery.com/mobile-game-market-review-march-2024/ Thu, 11 Apr 2024 10:11:33 +0000 https://www.gamerefinery.com/?p=17277 Last August, when we looked at whether the mobile shooter market was too crowded, we said that the one subgenre developers should stay clear of on mobile is battle royale. Many months later, the mobile iteration of Call of Duty: Warzone Mobile is proving our point. Despite ruling the download charts, the FPS battle royale has been descending […]

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Last August, when we looked at whether the mobile shooter market was too crowded, we said that the one subgenre developers should stay clear of on mobile is battle royale. Many months later, the mobile iteration of Call of Duty: Warzone Mobile is proving our point. Despite ruling the download charts, the FPS battle royale has been descending the top-grossing ranks since its launch on 21 March in favor of its franchise competitor, Call of Duty Mobile – we explore why. 

Meanwhile, in more positive news for IP adaptations, Farlight Games has landed itself a breakout hit with the sequel-slash-spin-off to AFK Arena, AFK Journey, fueled by an innovative character upgrade system and an extensive launch campaign that pushed it high up both the grossing and download ranks on the US iOS market. Within just seven days of launch, the game reportedly earned over $2.5 million in sales.

But March wasn’t just a notable month for new releases; there were also some standout collaboration events, including a mega-crossover between Angry Birds and Sonic the Hedgehog spanning five different games—marking Sega’s first major flex since its acquisition of Rovio. We can’t forget the prominence of social features either, with two highly successful games from tactical midcore genres incorporating social hangout areas for the first time. 

Read on for the full lowdown on all the biggest mobile game updates, developments, and game launches from March. 

March’s casual mobile game updates

Royal Match likes to keep things fresh with new minigame types, and last month saw the arrival of yet another exciting addition. Duke’s Fortune is a slot machine-themed minigame that puts a new spin on the core gameplay loop. 

During the event, players earn tokens for completing core match3 levels, which can be used to spin the Duke’s Fortune Slot Machine. If their spin lands on a row of matching icons, they’ll earn Golden Bones (event progression points). Various rewards, such as coins and boosters, are unlocked as players build up their collection of Golden Bones. Players can adjust the amount of tokens they put into the machine to increase their chances of a match. 

Duke’s Fortune first appeared on 22 March as a three-day-long event and has since come back every weekend to entice players. It seems to have replaced one of Royal Match’s previous minigames, Magic Cauldron, likely in an effort to increase the variety of gameplay, tap into new motivations, and capture a broader array of players.

Royal Match’s Duke’s Fortune Event
Royal Match’s Duke’s Fortune Event

When news first spread that Rovio and its Angry Birds were making their nest in the home of gaming’s most iconic spiky speedster, SEGA, we all knew it was only a matter of time before a mega collaboration event. On 14 March, that finally took flight with a five-game crossover that included Sonic Forces, Sonic Dash, Angry Birds 2, Angry Birds Friends, and Angry Birds Dream Blast.

Angry Birds 2 had the most success out of the five titles, with daily iOS revenue in the US spiking by more than 150%. Angry Bird’s 2 Sonic crossover revolved around Sonic Friends Hats, which opened up access to a limited-time PVE mode. The hats could only be acquired through IAP or a gacha called the Tower of Fortune (which only granted one free draw a day), meaning most players likely had to pay to access the new content. All players could also use Sonic’s iconic spin ability once a day while playing through the main campaign levels. 

The rest of the titles in this multi-game collaboration event saw only a minor impact on their performance, although the updates themselves added some exciting additions. For example, Angry Birds Dream Blast replaced its classic race mode, Chuck’s Flash Race, with Sonic’s Flash Race, a one-day race event where players are matched into a group of seven players. Here, the players raced to complete 15 levels as quickly as possible, with the three fastest players getting in-game rewards.

Angry Birds 2 saw a 150% increase in daily revenue in the US on iOS. [Source: GameRefinery Platform]
Angry Birds 2 saw a 150% increase in daily revenue in the US on iOS. [Source: GameRefinery Platform]

Collaborations in hybrid-casual games are relatively uncommon on mobile, so it was a surprise to see Mob Control (which consistently ranked within the top GR 200 last year) launch a large crossover with Hasbro’s Transformers franchise last month. 

The collaboration was split into two parts. The first half was the Transformers Season Battle Pass, which came with a free and premium reward track. Both reward tracks featured the same prizes, including blueprints based on Bumblebee (one of Transformer’s most iconic characters), but the premium track awarded currency, XP, and other resources in much larger quantities. Buying the premium pass also removed all forced ads during the season. 

The second half was a solo mission event called Echoes From Cybertron, where players progressed through a six-part storyline showcasing Bumblebee’s heroics. But to access the missions, players required Energon, a unique event currency that could only be collected by sending the player mobs through special Energon structures during normal gameplay. To speed up the process, players could buy the Energon Booster pack, which multiplied all Energon gathered by two.

Mob Control x Transformers Collaboration
Mob Control x Transformers Collaboration

Stumble Guys revamped its Battle Pass, ditching the traditional free and premium double track combo to a single reward track that allows players to choose the order in which they unlock rewards using a dedicated currency. While this is fairly unique to mobile, many titles on PC and console, including the likes of Fortnite and Call of Duty: Modern Warfare 3, use a similar mechanic for their battle passes. You can find more information about this in our Live Events Tracker, which now includes data on a selection of PC and console titles. 

As has become the norm for Stumble Guys, a new battle pass also meant yet another collaboration event. This time, the crossover was with the popular tabletop role-playing game Dungeons & Dragons (D&D), which saw players running and climbing away from an approaching trap wall to avoid being eliminated from the competition. There were also various D&D-themed items up for grabs, such as a D20 Emote, as battle pass rewards and through IAP bundles.

Dungeons & Dragons collaboration Stumble Pass with new revamped mechanics
Dungeons & Dragons collaboration Stumble Pass with new revamped mechanics

Additional casual game highlights and other news

  • Matching Story, a hybrid match3 and merge game from JoyCastle, hit the top 200 grossing scaling during March.

March’s midcore game updates

One of the most notable trends in the midcore market last month was the rise of social hangout areas, particularly in less traditional genres. A case in point is the 4X strategy game State of Survival, which introduced an “Alliance Hall” for its guild system.

Players are free to explore this area as an avatar based on one of the game’s heroes. They can hang out with other players and interact with them through various emotes and set phrases, and also participate in minigames in the bar-themed space. Completing these minigames will earn materials, which can also be pooled with other members of the alliance to purchase decorations to further customize the Alliance Hall.

State of Survival's social hangout area, Alliance Hall
State of Survival’s social hangout area, Alliance Hall

Another title to join the party was the auto-battle RPG CookieRun: Kingdom, which launched a hangout area called the Town Square. While in the square, players can chat with each other, showcase their preferred character and skin, clear simple tasks and events, and obtain boosts based on how long they hang around. There are also recurring task events taking place every two hours, where players must work together to complete a simple objective.

CookieRun: Kingdom added a hangout area called Town Square, which features recurring task events taking place every two hours
CookieRun: Kingdom added a hangout area called Town Square, which features recurring task events taking place every two hours
CookieRun: Kingdom added a hangout area called Town Square, which features recurring task events taking place every two hours

It wasn’t just within these hangout areas where we encountered innovative new social features. Last month, many titles also began incorporating community-building aspects into their monetization offers. 

For example, in PUBG Mobile, players could pay a small premium currency fee to form a group to get a special discount on the Yoga Bunny Set. Up to ten players could join the group, and the discount increased based on the number of members. Joining or creating a group also unlocked the limited-time Dark Bunny set as an additional bonus, so there was plenty of encouragement for players to team up. 

State of Survival used a similar concept for its Alliance Top-Up offer. While this was active, alliance (or guild) members could purchase special top-up bundles that generated top-up points for the entire community. If the guild managed to accumulate enough points within the allotted time, every member received a special set of rewards (which included upgrade items and cosmetic crates).

PUBG Mobile and State of Survival tie social elements into IAP offers
PUBG Mobile and State of Survival tie social elements into IAP offers

Meanwhile, War Robots launched an innovative puzzle event that required players to step outside the confines of the game world. Echoes of the Past: Chasing Anomalies featured a detective-themed augmented reality game (ARG) that tasked players with solving puzzles and deciphering passwords in the real world. In doing so, players were rewarded with clues needed to complete missions in Echoes of the Past.

Completing these missions, in turn, unlocked more clues for the ARG – meaning players were moving back and forth between the two systems. Chasing Anomalies is just one part of the ongoing Echoes of the Past event series, which also has its own dedicated event gacha, battle pass, IAP offers, and more. 

Chasing Anomalies event incentivized the community to work together outside of the game to solve the ARG tasks.
Chasing Anomalies event incentivized the community to work together outside of the game to solve the ARG tasks

Additional midcore gaming highlights

Farlight and Lilith Games’ AFK Journey, a sequel slash spin-off of AFK Arena, has been performing exceptionally well since it launched last month, peaking at grossing 15 in April and number two in downloads on the US iOS market. Much of this success was due to an extensive marketing campaign that included mobile ads, a fan art contest with real-life prizes, pre-commissioned artworks by various artists, and even a theme song released to streaming services.

Farlight and Lillith Games’ have also built up a solid reputation among players, with their past tiles AFK Arena and Dislyte offering a strong LiveOps cadence, varied gameplay, and a distinct lack of in-game ads. That user-centric approach likely encouraged many players to try out this new title before it even released, similar to how games from established studios like Supercell and MiHoYo build up hype purely due to brand recognition.

The title itself is an Idle RPG with an auto-battle core and features crossplay with PC (where players can also access an external webstore). While AFK Journey has a large number of heroes for players to choose from, users only need to level up five characters to progress. Any remaining heroes automatically catch up to the fifth strongest character, making it easy to switch out your team and mix up the gameplay. 

AFK Journey also offers players a lot of variety, with expansive areas to explore, engaging puzzles, and strategic battles, which aids retention as it means there’s always something new to see and do. Its presentation is also exceptionally high-quality, with a unique hand-drawn art style and fully voiced cutscenes. In terms of monetization, AFK Journey targets high spenders by tying upgrade materials to the “AFK level,” incentivizing early investment. 

AFK Journey by Farlight Games
AFK Journey by Farlight Games

Call of Duty: Warzone finally launched on mobile last month on 21 March and continues to hold the number one spot in downloads. The shooter peaked at grossing 30 in the US iOS market, but revenues have been declining since launch. The game is still holding in the top 100 grossing but has fallen far below Call of Duty: Mobile, which has sat comfortably in the top ten since its launch five years ago. 

It’s worth noting that (at least, for now) Call of Duty: Mobile has a much larger content cadence and event framework than Warzone Mobile. The two titles also use wildly different monetization models, with COD Mobile focusing on limited-time gachas, while Warzone Mobile follows the PC and console model with direct purchase bundles (although has just introduced its first gacha). That, mixed with its established player base, might explain why Warzone is struggling to take off in the same way. The shooter genre, and particularly the battle royale subgenre, is also especially competitive – which can make it challenging for new titles to break through.  

In terms of features, Call of Duty: Warzone Mobile has all the marks of the blockbuster FPS franchise, including tight controls and explosive firefights. This mobile iteration brings back the much-loved Verdansk map, which the console and PC version of the game originally launched with. Warzone Mobile shares its Battle Pass plan, player progression (player and weapon ranks), and cosmetics with the PC and console versions.

The launch of Warzone Mobile was promoted with the Operation: Day Zero event, during which PC and console players were encouraged to download the mobile iteration for exclusive rewards across all versions. For a full breakdown of Call of Duty: Warzone Mobile’s live events calendar, head to our Live Events Tracker.

Call of Duty: Warzone Mobile
Call of Duty: Warzone Mobile

Last, but not least, it’s been an exceptionally busy time for Seasonal Events, with many games taking advantage of Easter, Ramadan, International Women’s Day, and even April Fool’s Day. Highlights included:

CookieRun Kingdom’s G1ng3rbr4v3(?) ‘s OpurraSHun OvnBrk, an April Fool’s event where players had to tap sides of the screen to balance the cookie character and keep them from falling.

Stumble Guys (above) and Gardenscapes (below) both featured Seasonal Events during March
Stumble Guys (above) and Gardenscapes (below) both featured Seasonal Events during March
Stumble Guys (above) and Gardenscapes (below) both featured Seasonal Events during March

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Episode 54: Unlocking LiveOps Success – Lessons from Mobile GameDev Award Winners https://www.gamerefinery.com/episode-54-unlocking-liveops-success-lessons-from-mobile-gamedev-award-winners/ Thu, 04 Apr 2024 11:38:11 +0000 https://www.gamerefinery.com/?p=17267 Discover the strategies that drive award-winning LiveOps! In this episode, we analyze the Mobile GameDev Award winners, revealing their secrets to boosting engagement and revenue.    Spotify, BuzzSprout, TuneInRadio, iHeartRadio – If you enjoy the episode, remember to hit subscribe!   Join host Jon Jordan and GameRefinery experts Erno Kiiski, Kalle Heikkinen, and Jiri Saarinen […]

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Discover the strategies that drive award-winning LiveOps! In this episode, we analyze the Mobile GameDev Award winners, revealing their secrets to boosting engagement and revenue.

   Spotify, BuzzSprout, TuneInRadio, iHeartRadio
If you enjoy the episode, remember to hit subscribe!  

Join host Jon Jordan and GameRefinery experts Erno Kiiski, Kalle Heikkinen, and Jiri Saarinen as they break down the essential components of successful LiveOps. Learn how to master collaborations, competitions, seasonal events, minigames, and compelling narratives.

Get actionable insights to level up your own LiveOps strategy, whether you’re an indie developer or an established studio. Discover the key metrics that matter and tailor your events to maximize impact.

You can also watch the episode on YouTube:

Topics we will cover in this episode:

  1. Introduction
  2. Exploring LiveOps in mobile games
  3. The power of collaboration in LiveOps
  4. Social and competitive elements in LiveOps
  5. Seasonal events in mobile games
  6. The role of minigames in LiveOps
  7. Narrative-driven LiveOps events

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