Genres Archives - GameRefinery https://www.gamerefinery.com/topic/genres/ Thu, 18 Jul 2024 10:13:18 +0000 en-US hourly 1 https://www.gamerefinery.com/wp-content/uploads/2020/09/cropped-gr-web-thumbnail-32x32.png Genres Archives - GameRefinery https://www.gamerefinery.com/topic/genres/ 32 32 Episode 57: Mobile Gaming in 2024: A Mid-Year Deep Dive https://www.gamerefinery.com/episode-57-mobile-gaming-in-2024-a-mid-year-deep-dive/ Thu, 18 Jul 2024 10:13:17 +0000 https://www.gamerefinery.com/?p=17474 Join us as we discuss the first half of 2024 and examine the trends dominating the mobile landscape so far. From Supercell’s comeback with Squad Busters to the emergence of hybrid casual and other core gameplay types, there are lots of lessons to learn from 2024 mobile trends.    Spotify, BuzzSprout, TuneInRadio, iHeartRadio – If […]

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Join us as we discuss the first half of 2024 and examine the trends dominating the mobile landscape so far. From Supercell’s comeback with Squad Busters to the emergence of hybrid casual and other core gameplay types, there are lots of lessons to learn from 2024 mobile trends.

   Spotify, BuzzSprout, TuneInRadio, iHeartRadio
If you enjoy the episode, remember to hit subscribe!

Join our expert guests, Kalle Heikkinen, Chief Game Analyst, and Erno Kiiski, also a Chief Game Analyst at GameRefinery, a Liftoff Company, who bring their extensive knowledge and experience to share insights into what these trends mean for the future of mobile gaming, in order to help you stay ahead of the curve.

You can also watch the episode on YouTube:

Topics we will cover in this episode:

  1. Introduction
  2. Supercell’s 2024 strategy shift
  3. Squad Busters: Launch and market reception
  4. Supercell’s China strategy and Hay Day relaunch
  5. Supercell’s IP and interconnectedness
  6. Asian publishers’ growing RPG presence in Western markets
  7. Call of Duty Warzone Mobile: Cross-progression challenges
  8. Hybrid casual trends
  9. Microfun and merge games

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2024 Casual Gaming Apps Report https://www.gamerefinery.com/2024-casual-gaming-apps-report/ Thu, 25 Apr 2024 09:04:03 +0000 https://www.gamerefinery.com/?p=17299 The post 2024 Casual Gaming Apps Report appeared first on GameRefinery.

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Announcing Winners of the 2024 Mobile GameDev Awards https://www.gamerefinery.com/announcing-winners-of-the-2024-mobile-gamedev-awards/ Mon, 11 Mar 2024 14:07:52 +0000 https://www.gamerefinery.com/?p=17231 The post Announcing Winners of the 2024 Mobile GameDev Awards appeared first on GameRefinery.

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What the Rise of Hybrid-Casual Games Means for Advertisers https://www.gamerefinery.com/what-the-rise-of-hybrid-casual-games-means-for-advertisers/ Thu, 22 Feb 2024 09:38:23 +0000 https://www.gamerefinery.com/?p=17219 The post What the Rise of Hybrid-Casual Games Means for Advertisers appeared first on GameRefinery.

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Announcing the 2024 Mobile GameDev Awards https://www.gamerefinery.com/announcing-2024-mobile-gamedev-awards/ Tue, 13 Feb 2024 10:49:07 +0000 https://www.gamerefinery.com/?p=17187 The post Announcing the 2024 Mobile GameDev Awards appeared first on GameRefinery.

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[Event Spotlight] How Mobile Game Developers Can Boost Engagement In The Casual Puzzle Genre With Competitive 1v1 Events https://www.gamerefinery.com/event-spotlight-how-mobile-game-developers-can-boost-engagement-in-the-casual-puzzle-genre-with-competitive-1v1-events/ Thu, 08 Feb 2024 10:37:08 +0000 https://www.gamerefinery.com/?p=17157 Following the high-level trend of hybridization across mobile, more and more casual games have started introducing competitive elements into their live event strategies. If executed correctly, introducing new mechanics in this way can be an easy win, enabling developers to test out player preferences, broaden motivational appeal, boost user acquisition, and enhance player engagement – all […]

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Following the high-level trend of hybridization across mobile, more and more casual games have started introducing competitive elements into their live event strategies. If executed correctly, introducing new mechanics in this way can be an easy win, enabling developers to test out player preferences, broaden motivational appeal, boost user acquisition, and enhance player engagement – all without drastically altering the core gameplay. 

This has become especially prevalent in the puzzle subgenre, with around 75% of casual puzzle games in the US top-grossing 200 implementing these features. In terms of what this looks like in practice, competitive events in casual puzzle games (as well as the casual genre as a whole) can be roughly broken down into four different archetypes: 

  • Solo tournaments 
  • Co-op tournaments
  • Race events
  • 1v1 competitions 

1v1 competitive events, as the name suggests, are events where players go head-to-head against another lone player in a thrilling battle of brains and speed. What’s particularly interesting about this archetype is its rarity. Only 15% of casual puzzle games in the US top grossing 200 have implemented it, despite it proving reasonably effective at boosting performance in several level-based puzzle games.

With that in mind, are mobile game studios missing out on an important opportunity here to boost engagement? Join us below as we analyze some of the most interesting implementations of 1v1 competitive events in top-performing casual puzzle games.

The basic format of 1v1 competitive events

At their most basic level, 1v1 competitive events in casual puzzle games see players competing against a random online opponent over a set time limit to win rewards. These events are typically based on each title’s existing primary gameplay loop, often using similar levels to those users might have encountered when playing alone. These competitive events also don’t tend to require any special currency or paid elements to enter.

These 1v1 competitive events are mainly aimed at players who fit into what we describe as the ‘King of the Hill’ archetype: 

“Kings of the Hill prefer games with a high degree of competition with other players. For this player type, PvP-action is the best (and often the only) way to get the most satisfaction out of gaming. Kings of the Hill enjoy the sense of power resulting from competing against friends, acquaintances, or random people and then outwitting, outmaneuvering, and outlasting them.”

Our eight different player archetypes
Our eight different player archetypes

Mobile game developer Playrix is one of the pioneers of this event type in casual puzzle games, spicing up their LiveOps rotation with fast-paced, competitive events.

For example, the Instant Showdown recurring event brings light PvP action to Homescapes. The event, which usually runs on weekends, matches players against an opponent in a head-to-head competition that lasts for six hours. Players aren’t expected to be glued to their phone screen for all that time. Instead, they must simply complete regular levels during that window using as many bombs (a type of in-game booster) as they possibly can — these can be acquired through IAP or by combining five identical puzzle pieces during a level.

Suppose a player manages to use more of these prolific ‘bombs’ during that period than their opponent. In that case, they win the competition and receive a reward – usually a nice set of boosters. Once a round ends, players can start a new showdown with a different opponent to keep earning rewards.

Instant Showdown was first introduced in early 2022
Instant Showdown was first introduced in early 2022
Instant Showdown was first introduced in early 2022

Fishdom is another Playrix game with a 1v1 competitive event incorporated into its Live Event- framework. Like Instant Showdown, the Underwater Polo event sees players go head-to-head to see who can activate the most bomb boosters across normal levels over an hour. Whoever emerges victorious wins a random assortment of boosters.

Recently, Fishdom replaced Underwater Polo with another 1v1 Competitive event called Lighting Duel, which has similar mechanics but slightly changes the scoring rule. Instead of activating bombs, players gather event points by removing puzzle pieces in Match3 levels with the usual Lighting boosters. This adds a fun twist to the scoring as a Lighting booster can remove any one color of puzzle pieces or the whole playing field if combined with another, meaning that the points players get depend on how they use the booster.

Lighting Duel was added to Fishdom in September 2023 to replace the Underwater Polo, and it continued to enrich the game’s event rotation during weekdays
Lighting Duel was added to Fishdom in September 2023 to replace the Underwater Polo, and it continued to enrich the game’s event rotation during weekdays
Lighting Duel was added to Fishdom in September 2023 to replace the Underwater Polo, and it continued to enrich the game’s event rotation during weekdays

The most innovative 1v1 competitive events across the casual puzzle genre: progressive reward systems and incentivizing win streaks 

As more casual games have begun to implement this event type into their Live Events- framework, variations in rules and mechanics have kept things fresh and unique between each title. We’ve pulled together some innovative examples of 1v1 competitive events to show you what we mean. 

Star Blast and Toy Blast 

Peak Games is a big fan of 1v1 competitive events and has been introducing them into titles across its portfolio to varying degrees of complexity. 

On the simpler end is Lightning Duel, a 1v1 competitive event implemented into the soft-launch match3 game, Star Blast, which follows the basic format outlined above. A more unusual example is the 1v1 competitive event Puzzle Duel in their other casual puzzler, Toy Blast. While this match3 title also follows the same basic format, pitting two players against each other who race to use the most boosters over a set period, it twists the formula by incorporating a simple progression reward system. 

When a player wins a game, they are presented with a reward chest full of boosters and the option to move onto a ‘second stage’ against another opponent where they will fight for an even better prize. Should they also win that match, the player can enter a final stage for the top prize, after which the cycle will start over. The losers, meanwhile, are invited to stay on to compete for the same level chest once again against a new opponent. 

Interestingly, the first match in each round of Puzzle Duel is free, but all subsequent matches require players to pay a small amount of soft currency to participate. While this small paywall might seem insignificant, it has a surprisingly strong impact on player behavior. For example, as users only have one free try each round, they’re more likely to give it their all and use up their boosters (meaning they’ll have to purchase more later on). 

Similarly, those players who do opt to part with their soft currency to keep playing will use up their savings, drawing them ever close to that choice between spending or failing. 

Puzzle Duel was added to Toy Blast in July 2023 and runs every Monday to Wednesday, expanding the LiveOps framework
Puzzle Duel was added to Toy Blast in July 2023 and runs every Monday to Wednesday, expanding the LiveOps framework

Matchington Mansion 

Developer Magic Tavern has taken this idea a step further in Matchington Mansion with its 1v1 competitive event, Bake-Off. Rather than having just three cumulative stages, Bake-Off has a full-blown reward path with clear thresholds players must reach to unlock various items. They advance through the reward track each time they win a match. Should they lose, players are not penalized and are simply matched with another opponent.

Those dedicated enough to reach the end of the reward path are rewarded with a special badge of recognition, which will be displayed on their profile during the event, alongside a chest with even more rewards.

Each iteration of this recurring event lasts for around three to four days, which is significantly longer than the previously mentioned examples; this is to give players sufficient time to advance on the reward path and encourage longer-term engagement. However, each individual 1v1 competition only lasts for 30 minutes, retaining that sense of urgency.

In the Bake-Off event, players compete against an opponent to see who can use the most boosters in normal Match3 levels within a set time limit. The winner will move on to the next stage and be matched against another random opponent
In the Bake-Off event, players compete against an opponent to see who can use the most boosters in normal Match3 levels within a set time limit. The winner will move on to the next stage and be matched against another random opponent
In the Bake-Off event, players compete against an opponent to see who can use the most boosters in normal Match3 levels within a set time limit. The winner will move on to the next stage and be matched against another random opponent

Property Brothers 

An even more dynamic reward system can be found in Property Brothers’ Designer Vs. Designer event. Here, players are matched with random opponents each day, who they compete with to see who is the best property renovator. Players are given an individual versus room to renovate in each match based on set requirements and are awarded points based on how well they can follow those requirements. Whoever racks up the highest score wins.

Like Matchington Mansion, the event utilizes a progression meter with a threshold reward mechanic and requires a soft currency earned in the main game to participate (in this case, Stars, which are earned by completing normal levels). Progression points are calculated based on the results of renovations: winners get three points, while losers drop a point. The rewards up for grabs are mainly soft and premium currency.

Property Brothers’ Designer Vs. Designer event runs throughout the week, incentivizing players to progress on the main puzzle levels
Property Brothers’ Designer Vs. Designer event runs throughout the week, incentivizing players to progress on the main puzzle levels
Property Brothers’ Designer Vs. Designer event runs throughout the week, incentivizing players to progress on the main puzzle levels

Tile Busters 

The Knight’s Challenge event in the mahjong solitaire style puzzler Tile Busters encourages players to maintain a winning streak to earn event points faster. Players earn the most event points when they win a level on their first try and fewer points on the second and third attempts to beat a level. This subtly helps to drive revenue, as players have the option to buy powerful boosters to increase their chances of success or purchase a continue to avoid losing a level.

Knight’s Challenge event matches players against a random opponent in a 15-minute head-to-head competition where players who collect more event points from beating levels win. Similar to Toy Blast’s Puzzle Duel, players need to spend soft currency to participate.
Knight’s Challenge event matches players against a random opponent in a 15-minute head-to-head competition where players who collect more event points from beating levels win. Similar to Toy Blast’s Puzzle Duel, players need to spend soft currency to participate.

What is more, Tile Busters has taken a step further in bringing extra competitive elements by introducing the Instant Duel event, making a proper 1v1 synchronous PvP mode with separate gameplay. In the event, players spend soft currency to enter a match against a random opponent, playing the same board synchronously and competing on who clears the board faster. The winner gets soft currency and earns ranking points to climb up the leaderboard, whereas the loser loses their entry fee and -1 ranking point. Moreover, there is a laddered win streak multiplier for the ranking points that players earn from their consecutive wins, and players can pay soft currency to keep it after losing. A higher ranking on the leaderboard gives better reward chests.

Instant Duel is a synchronous PvP mode with separate gameplay where two players are matched to play the same board at the same time and try to clear the board before the opponent. Win streak multiplier and leaderboard mechanics give extra depth to the event
Instant Duel is a synchronous PvP mode with separate gameplay where two players are matched to play the same board at the same time and try to clear the board before the opponent. Win streak multiplier and leaderboard mechanics give extra depth to the event 

Competitive events in other mobile genres 

We’ve spent a lot of time focusing on 1v1 competitive events in casual puzzle games, but that’s far from the whole story. These events have been featured in some other casual games from different genres, complimenting the core gameplay and expanding the event rotation. 

Coin Master’s Coinpetition and Arena of Warriors events 

One interesting example is the casual casino title Coin Master, which has taken the template of other 1v1 events and enhanced it with race mechanics. 

Take the aptly titled Coinpetiton event as an example. Initially, this looks very similar to most of the other events we’ve mentioned; players get paired against a random player in a 30-minute competition and race to see who can gather coins (soft currency) the fastest. However, there is one key difference. In Coin Master, players can actually win before the time limit is up by reaching a set threshold, turning the competition into an exciting sprint for the finish line. 

Instead of competing for the most points, in Coinpetition, players race to reach the goal and win rewards
Instead of competing for the most points, in Coinpetition, players race to reach the goal and win rewards

Coin Master’s other 1v1 competitive event, Arena of Warriors, is largely the same. Players are paired against each other and compete to see who can gather a target number of event points (earned by participating in raids and village attacks) the fastest. After defeating their opponent, players move onto the next stage, competing against a new opponent with a higher point requirement and better prizes – which include currencies, energy points, and special items like seasonal collectible cards.

One of the most enjoyable aspects of the Arena of Warriors is the UI, which turns the competition into a literal battle – not too dissimilar from a classic fighting game. Each player is represented by a warrior avatar, such as a pig wearing battle armor, which swipes at the enemy as the player moves toward the target threshold. Progression is indicated by each avatar’s health bar, which hits zero once the opposing player wins.

Another great aspect of Arena of Warriors is how it naturally integrates itself within the core gameplay of Coin Master, as it involves spinning the slot machine for a chance to raid or attack other villages. Plus, as three of the same symbols required for raiding or attacking are hard to get, players will usually need to purchase more energy points to be able to spin the slot machine a sufficient number of times to succeed.

Arena of Warriors event in Coin Master
Arena of Warriors event in Coin Master

Jackpot World™ – Slots Casino’s Magic Combat event

Having a permanent Coin Master-like mode in a traditional slots game is already pretty unique, and combining that with a robust LiveOps strategy can really spice things up to the next level. 

In recent updates, Jackpot World™ added a 1v1 competitive event called Magic Combat to its Dreamy Voyage side mode. Magic Combat works exactly like the Arena of Warriors event in Coin Masters. Players are put into random pairs and race to collect the required number of event points within a 30-minute time limit. The winner gets various rewards and advances to the next battle level, which comes with a new opponent and better prizes.

Magic Combat in Jackpot World™ - Slots Casino
Magic Combat in Jackpot World™ – Slots Casino

Township’s Explosive Duel event

Explosive Duel, a 1v1 Competitive event, has made its way into Township, a tycoon game with a robust LiveOps strategy. Interestingly, instead of supporting the core gameplay loop like in casual puzzle games, Explosive Duel is implemented as a side event supporting the match3 minigame events. How it works is that players compete against an opponent for a 30-minute period, and whoever gets the highest event score wins the battle. Players earn points by using exploding Dynamite power-ups in match3 levels in the currently running minigame event. 

The minigame events have gradually become a big part of Township’s event framework, so players are incentivized to participate in the event and complete the relevant match3 levels. And, besides the Explosive Duel, Township has implemented additional competitive event types (race and solo tournament events) as minigame-supporting events, which further complements the engagement of players.

Explosive Duel was added in September 2023 as one of the support events for the Match3 minigame events in Township
Explosive Duel was added in September 2023 as one of the support events for the Match3 minigame events in Township
Explosive Duel was added in September 2023 as one of the support events for the Match3 minigame events in Township 

Key takeaways: why more developers should consider implementing 1v1 competitive events into their games

All these 1v1 competitive events effectively complement the core gameplay loop of each title, incorporating additional motivational drivers and incentivizing indirect monetization, all without creating too much work for the developers tinkering away behind the scenes. A select few titles have even experimented with this model further to drive direct monetization by implementing features such as win-streak mechanics to encourage booster purchases, as well as monetized retries and continues. 

But the main point is that 1v1 competitive events are quite effective and that more developers should be considering how they can be integrated into their LiveOps strategies so they can reap the following benefits:

  • Many developers might be worried about experimenting with player motivations as it might disrupt their performance. This isn’t really an issue with 1v1 competitive events, as they primarily use the same mechanics and content as the main game, allowing developers to see whether there is any positive impact on engagement with minimal risk. 
  • If implemented well, a 1v1 competitive event can inspire powerful ad creatives, further boosting the game’s UA by piquing the audience’s curiosity and interest. 
  • Adding a brand-new event type with distinct mechanics can provide exciting and refreshing content for new and old players to enjoy, boosting player engagement and retention. 
  • As discussed above, 1v1 competitive events can boost revenue performance, as players motivated by direct competitive elements are incentivized to make purchases to help them succeed.

If you enjoyed reading this blog and would like to learn more about competitive events, check out our post on how mobile game developers are driving player engagement with race events here.

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Take Your Mobile Marketing to the Next Level With Liftoff’s 2023 Reports and Guides https://www.gamerefinery.com/take-your-mobile-marketing-to-the-next-level-with-liftoffs-2023-reports-and-guides/ Thu, 25 Jan 2024 12:20:45 +0000 https://www.gamerefinery.com/?p=17146 The post Take Your Mobile Marketing to the Next Level With Liftoff’s 2023 Reports and Guides appeared first on GameRefinery.

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Episode 53: Predicting the Biggest Mobile Game Trends in 2024 https://www.gamerefinery.com/episode-53-predicting-the-biggest-mobile-game-trends-in-2024/ Thu, 11 Jan 2024 12:18:06 +0000 https://www.gamerefinery.com/?p=17121 In this episode, we’re looking at the most prominent trends to shape the mobile games landscape for the year ahead. We’ll dive into the anticipation surrounding upcoming game releases and explore key trends poised to dominate the industry.    Spotify, BuzzSprout, TuneInRadio, iHeartRadio – If you enjoy the episode, remember to hit subscribe! Join industry […]

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In this episode, we’re looking at the most prominent trends to shape the mobile games landscape for the year ahead. We’ll dive into the anticipation surrounding upcoming game releases and explore key trends poised to dominate the industry.

   Spotify, BuzzSprout, TuneInRadio, iHeartRadio
If you enjoy the episode, remember to hit subscribe!

Join industry experts Wilhelm Voutilainen, Sr. Chief Game Analyst, and Kalle Heikkinen, Chief Game Analyst at GameRefinery, a Liftoff Company, as they delve into the exciting mobile game releases of the year.

You can also watch the episode on YouTube:

Topics we will cover in this episode:

  1. Introduction
  2. Racing games on the horizon
  3. Anticipated RPG releases
  4. Assassin’s Creed Jade
  5. Survival MMOs: Earth Revival and Fading City
  6. Global launch speculations: Honor of Kings
  7. Exploring shooter games in 2024
  8. LiveOps trends in 2024
  9. The role of AI in 2024

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Monster Hunter Now: Has Niantic Finally Found Another Pokémon Go-Sized Hit? https://www.gamerefinery.com/monster-hunter-now-has-niantic-finally-found-another-pokemon-go-sized-hit/ Thu, 02 Nov 2023 09:50:26 +0000 https://www.gamerefinery.com/?p=17000 It’s hard to forget the release of Pokémon GO in 2016. Niantic’s AR-based mobile game took the world by storm and broke numerous world records, including the most revenue grossed by a mobile game in its first month ($206.5m). Follow-up attempts at replicating the success of Pokémon GO by integrating AR mechanics into other IP-based games […]

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It’s hard to forget the release of Pokémon GO in 2016. Niantic’s AR-based mobile game took the world by storm and broke numerous world records, including the most revenue grossed by a mobile game in its first month ($206.5m). Follow-up attempts at replicating the success of Pokémon GO by integrating AR mechanics into other IP-based games were met with disappointing figures, resulting in job losses and sudden cancellations. But their latest release, Monster Hunter Now, appears to have finally hit the mark.

Based on Capcom’s massive Monster Hunter franchise, which has collectively sold more than 94 million copies over various platforms and iterations over the past two decades, Niantic’s latest title was off to a good start. The game maintained a position within the top 100 highest-grossing apps in the US during its initial month of release, reaching its peak when the event boss Diablos was introduced on the weekend (keep reading for more details on these boss battles). While it has since settled within the top 200, the achievement remains noteworthy, especially when compared to the company’s prior title, Peridot, which, although briefly ranking in the top 200 upon release, quickly fell out of that tier.

Monster Hunter Now: US Market download and grossing ranks
Monster Hunter Now: US Market download and grossing ranks

Monster Hunter Now is much more popular in Japan than it is in the US, where it’s been hovering around second place in the download charts since its launch. The game jumped to the top 10 in grossing ranks and reached its highest spot around a special in-game event focused on the Diablos monster on 20 September, which caused daily revenue to increase by almost 300% in the days that followed. This isn’t surprising as, historically, the Monster Hunter IP has been significantly more prevalent in Japan than in any other part of the world. For example, one of the series’ best-selling installments, Monster Hunter Freedom 3 (2010), sold 4.9m units over its lifetime, with over 4m of those sales coming from Japan. 

This can be attributed to the franchise having almost always been based on portable gaming platforms, such as the Nintendo 3DS or the PlayStation Portable (PSP), which are more widely adopted in Japan, as many people use them to pass the time on their daily commute on public transport through densely crowded cities. The franchise also built on that large user base through local multiplayer, which brought all the fans together to become a cultural phenomenon

It’s worth noting that the regional divide has lessened in recent years, with the success of recent titles like Monster Hunter World, which was released on home consoles rather than portable platforms, making it a more recognized IP among Western audiences, largely explaining Monster Hunter Now’s success in the US.

Monster Hunter Now: JP Market download and grossing ranks
Monster Hunter Now: JP Market download and grossing ranks

Overview of Monster Hunter Now

Of course, there’s more to Monster Hunter Now than just brand power. It’s an entertaining game in its own right, revolving around solid tapping and swiping controls that players must master to succeed. Tapping the screen performs a basic weapon attack while holding it results in different effects based on the selected weapon. For example, when using the sword and shield, tapping results in a sheathing dash attack, and holding brings the shield up for defense. Players can also swipe the screen to dodge, which provides a special attack boost if timed correctly. 

These mechanics come into their own against Monster Hunter Now’s bosses, which are stronger enemies that players can take on solo or with a party of up to four hunters. These bosses each have different difficulty ratings that indicate their level of challenge. Defeated bosses drop material items, which are used to forge and upgrade equipment sets based on the monster they were attained from, a mechanic derived from mainline Monster Hunter titles. 

In terms of progression, players unlock new boss monsters and difficulties through a linear task system. They receive an “Urgent Quest” detailing a new boss, which they must defeat in battle on their own. Once they’ve felled the monster, it appears in the wild, where it can be hunted for material items. A new urgent quest will also appear, which players can take on once they feel suitably prepared. 

Monster Hunter Now gameplay
Monster Hunter Now gameplay

While the game can be played solo, most players will eventually seek the help of other monster hunters once they start to take on higher-ranked bosses. This is because all boss battles must be completed within an allocated time, and it can be difficult to deal enough damage on your own. Thankfully, it’s easy to get a full party because there are no restrictions preventing players from joining boss hunts they’ve not yet unlocked on their own.

World exploration works differently in Monster Hunter Now compared to Pokémon GO. On top of the standard neutral area, Now also features three randomly placed habitats: Forest, Swamp, and Desert. Each habitat shuffles around daily and features unique bosses and materials, encouraging players to explore. Material Spots, Monster Hunter Now’s version of Poké Stops, also update more regularly at every three minutes, compared to five.

Regarding monetization, Monster Hunter Now is surprisingly limited on this front, with just a couple of starter bundles and a selection of consumable boosts. Comparatively, it’s much more difficult to progress in Pokémon GO without IAPs, as players need to buy more Poke Balls to carry on playing once they’ve run out of nearby PokéStops. There are also raid boosts, exp boosts, accessories, storage expansion upgrades, and so much more. 

That being said, once players hit higher levels in Monster Hunter Now, unique materials are required to upgrade gear, which can only be obtained from challenging boss fights or via in-app purchases. More detail on how this works can be found in our complete analysis of Monster Hunter Now.

Why location-based AR games are more popular in Japan than in the West 

Monster Hunter Now’s success is part of a wider trend; the rise of location-based games in Japan. To put that in perspective, there are three AR titles frequenting the top-grossing 20 in Japan: Dragon Quest Walk, Pokémon GO, and Monster Hunter Now. Moving slightly further down the ranks into the wider top 200 reveals a few more: Pikmin Bloom, Eki Memo, and a new Nobunuga 4X game. 

These titles are able to coexist because they each cater to wildly different audiences and their motivations through their unique gameplay. For example, Monster Hunter Now’s mixture of skill-based gameplay and epic monster battles appeals to Thrill-seeking players. Pokémon GO and its expansive library of hundreds of rare creatures stand out to Treasure Hunters. Pikmin Bloom, meanwhile, is relaxing and therapeutic, with players collecting seeds to grow new friends; this appeals to Thinkers who want to take their minds off the outside world.

Sustained grossing and download ranks of Location-based games in the top 200 in Japan
Sustained grossing and download ranks of Location-based games in the top 200 in Japan

Looking ahead, Japan’s fascination with location-based gaming is set to continue as Square Enix recently unveiled their upcoming title, Kingdom Hearts Missing Link, described as a “GPS Action RPG,” slated for a 2024 release. While specific details about the game are still under wraps, it seems that real-life locations will play a significant role in its gameplay, further fueling the trend of location-based gaming in Japan.

Comparatively, looking at the US market, the only top-grossing 200 AR-based location titles there are Pokémon GO and Monster Hunter Now. Outside the top 200, the best performer is Jurassic World Alive. This difference can largely be explained in the same way as the success of the Monster Hunter IP as a whole.

It’s all down to lifestyles. In Japan, most people have no choice but to commute using public transportation, and location-based games are a good way to pass the time on the journey. In the US, a lot of people have the luxury of their own car, meaning they have the convenience of being able to drive to and from work. The offset of that convenience is that for most people in the US, it means going out of their way to play, such as by walking to work instead or wandering out on their lunch break, and this has seemingly stifled the success of the genre.

Sustained grossing and download ranks of Location-based games in the Top 300 in the US.
Sustained grossing and download ranks of Location-based games in the Top 300 in the US

Another key factor behind their success in the region is brand awareness, with almost every single one of the top-grossing location-based AR games being based on an established Japanese franchise, each of which brings something unique and engaging to the format:

  • Monster Hunter and Dragon Quest are some of Japan’s biggest video game franchises, and each caters to different RPG players. Monster Hunter is for action-oriented fans, while Dragon Quest appeals to those who enjoy turn-based gameplay. 
  • Pokémon is an almighty IP that works for any audience, regardless of age or background. It’s a natural fit for the genre, as players get to walk around and live the experience of being a Pokémon trainer. 
  • Pikmin Bloom is a newcomer and ties directly into the recent release of Pikmin 4 on Nintendo Switch, which has rapidly become one of Japan’s best-selling games. The original trilogy has also recently been re-released on the Nintendo Switch.
  • Eki Memo is a slightly unusual addition as it isn’t based on a consumer brand. However, the character’s designs are based on existing train models, and visiting train stations is central to the game’s progression, appealing to train enthusiasts.
  • A new location-based 4X game released in Japan at the end of August. While this is an unusual genre for location-based gameplay, it has the benefit of being based on Koei Tecmo’s “Nobunaga’s Ambition” series to attract a wider audience.

Can Monster Hunter Now stand the test of time?

The big question mark hanging over Monster Hunter Now is its longevity. Niantic’s Harry Potter: Wizards Unite had a similarly successful launch in 2019 with over 6m downloads but was shut down just two years later due to its consistently poor performance. What’s to say Monster Hunter now won’t meet the same fate once the initial hype has passed?

The big difference between Monster Hunter Now and Wizards Unite is that this title is more respective of its source material, which stems from a lengthy four-year development cycle with Capcom. Players follow the same monster slaying, armor crafting cycle as they do in Monster Hunter’s popular console titles, such as Monster Hunter World and Monster Hunter Rise, except with a location-based spin. 

Comparatively, Wizards Unite simply didn’t go far enough to distance itself from Pokemon GO and make the most of its source material, with a big focus on merely collecting magical creatures rather than battling evil wizards and casting elaborate spells. There’s also the matter of Niantic’s Peridot, although the lackluster performance of this title likely relates to its risk as a new IP. 

And yet, while we believe this means the game has a sound basis on which to grow, it’s unclear whether the gameplay loop of hunting the same bosses over and over to upgrade specific equipment will be as successful on mobile as on console. That success will largely depend on Niantic’s ability to keep players motivated through an engaging LiveOps strategy; we’re excited to see if they can pull it off.

If you are interested in a more detailed breakdown of features in Monster Hunter Now, be sure to check out our full analysis in the GameRefinery service. You may also enjoy some of our other content based on popular mobile titles:

The post Monster Hunter Now: Has Niantic Finally Found Another Pokémon Go-Sized Hit? appeared first on GameRefinery.

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Episode 50: The Top 3 Trends in the Chinese Mobile Game Market in 2023 https://www.gamerefinery.com/episode-50-the-top-3-trends-in-the-chinese-mobile-game-market-in-2023/ Thu, 19 Oct 2023 12:48:21 +0000 https://www.gamerefinery.com/?p=16957 Welcome to the 50th episode of the Mobile Games Playbook podcast! We’re thrilled to have reached this milestone; thank you to all the listeners who’ve been a part of this amazing journey. In this special edition, we’re taking a deep dive into the dynamic world of mobile gaming in China.    Spotify, BuzzSprout, TuneInRadio, iHeartRadio […]

The post Episode 50: The Top 3 Trends in the Chinese Mobile Game Market in 2023 appeared first on GameRefinery.

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Welcome to the 50th episode of the Mobile Games Playbook podcast! We’re thrilled to have reached this milestone; thank you to all the listeners who’ve been a part of this amazing journey. In this special edition, we’re taking a deep dive into the dynamic world of mobile gaming in China.

   Spotify, BuzzSprout, TuneInRadio, iHeartRadio
If you enjoy the episode, remember to hit subscribe!

We’ll discover what makes China an unrivaled hub for mobile gaming as we delve into the fascinating phenomenon of popular mobile games. We’ll also uncover the profound impact of government regulations on the industry, spanning from game approvals and content restrictions to censorship.

We’ll also predict how China’s gaming landscape will evolve over the next five years—considering the game-changing role of technology, shifting player preferences, and ever-evolving industry trends.

You can also watch the episode on YouTube:

Topics we will cover in this episode:

  1. Introduction and celebration of the 50th episode
  2. Overview of the Chinese mobile games market
  3. China’s unique gaming history
  4. Current trends in the Chinese mobile games market
  5. Social elements in Chinese games
  6. Changes in player demographics
  7. Chinese games going global
  8. Chinese regulations in the gaming market
  9. The challenge of Western games in China
  10. Future of the Chinese mobile games market

The post Episode 50: The Top 3 Trends in the Chinese Mobile Game Market in 2023 appeared first on GameRefinery.

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