The post Analyst Bulletin: Mobile Game Market Review June 2024 appeared first on GameRefinery.
]]>June also saw several significant updates launch in the casual market, including a new competitive take on Monopoly GO! ‘s Partner events. The interactive story game Chapters also launched an unusual limited-time game mode that combined aspects of dating apps with its regular gameplay loop. At the same time, NYT Games: Word and Sudoku saw a massive 200% increase in daily US revenue from a half-price sale on subscriptions.
Over on the midcore side, much of the attention was placed on seasonal events that tied into Pride Month. Highlights included Marvel Strike Force and Marvel Contest of Champions launching separate pride-themed events that spotlighted LGBT comic book heroes, as well as Beatstar’s dedicated Pride Month-themed battle pass Love Spectrum.
You can find more information about the biggest mobile game updates, developments, and game launches from June below.
It’s no secret that we’re big fans of Monopoly GO! ‘s Partner Events. After all, we named them the Casual Market’s Best Social Event in our Mobile GameDev 2024 Awards. But in June, Scopely took these to an all-new level by creating a competitive spinoff, Tycoon Racers (which also marked Monopoly GO! ‘s first new event mechanic of 2024).
Tycoon Racers follows a similar structure and mechanics to the original partner events, just with more of a competitive focus:
Monopoly GO! also added its first Piggy Bank event alongside Tycoon Racers. In this event, each time a player rolled a double during regular gameplay, they would deposit a dice roll into their Piggy Bank. These Piggy Banks could each hold a certain number of dice rolls based on the player’s overall progression level. Players could draw from the Piggy Bank for free once it was full, or pay a small, real-world fee to dip into their savings pot early.
Gossip Harbor added a new minigame event with a thinking core themed around painting pottery. In Clay Color Combos, players must use energy to collect paint jars (effectively event points) and then figure out how to arrange them on an event-specific game board to earn rewards. Prizes included merge item generators (which provide either a choice of merge item or a random one), energy, and collectible cards for the concurrent seasonal collectibles album event.
If that all sounds relatively familiar, that’s because Clay Color Combos is similar to Royal Match’s Magic Cauldron event from last September.
Chapters added a limited-time game mode that combined aspects of dating apps into the title’s regular interactive story gameplay.
In Chat & Date, players could match or unmatch with multiple virtual characters, similar to how you would in most dating apps, by swiping left or right. When players found a match, they could start chatting with them. In conversation, players chose from multiple predetermined options to answer, with some answers requiring premium currency.
After some chatting, the player could go on a date with a match. This is when the event reverted to Chapters’ regular gameplay, with players customizing their avatars and following a short, interactive storyline. Matches also occasionally sent the player photos and voice messages, unlocked by spending premium currency. Players could also go to a dedicated collectible album view to see how many pictures and voice messages they had obtained and how many dates they had completed.
Since it first appeared as Lava Quest in Royal Match, the social win streak has become one of the most commonly encountered event types in the casual market, appearing in numerous top-grossing titles. Late June saw another prominent title jump on the bandwagon, Rovio’s Angry Birds Dream Blast.
In River Rush, players are put into groups and must beat a specific number of consecutive levels before reaching the destination to earn rewards. The twist is that when players reach the destination, instead of the winners sharing an equal amount of soft currency (as in other social win streak events), they each get to pick one reward, which is then removed from the prize pool. This means players are encouraged to beat levels as fast as possible so they don’t miss out on the best prizes, making it into an actual competition.
NYT Games: Word and Sudoku saw an over 200% increase in daily revenue in the US on June 9 following a half-price sale (which is still active) on monthly and annual subscriptions.
A paid subscription gives you access to additional features and content in all the games playable within the NYT Games app. For example, in Spelling Bee, free users can only access today’s puzzle, while paid users can access the entire history of past puzzles. Additionally, the daily crossword, which is arguably the main draw for most users, is only available to subscribers.
A new mobile installment in the Uta no Prince-sama series, a multimedia franchise that began life as a rhythm game for the PlayStation Portable, launched in Japan last month and spent several days at the top of the download ranks. Uta no Prince-sama: LIVE EMOTION also peaked at 15 in the grossing ranks. The game has since fallen out of the top 100 but is maintaining a steady pace overall.
In terms of gameplay, Uta no Prince-sama: LIVE EMOTION is a fairly standard offering in the rhythm genre, with players tapping to the beat of the background music. It only features four tappable nodes, making it somewhat more accessible than other rhythm titles on the Japanese market. Live Emotion follows the previous Uta no Prince-Sama mobile title, Shining Colors, which did well for years but has now dropped off the charts.
Netease released a new AR/Location-based game in Japan based on the Onmyoji IP, Onmyo Hyakki Monogatari GO. The game features turn-based RPG battles and a focus on local folklore characters. Players can level up their characters by going on walks and exploring their neighborhoods.
Games with location-based mechanics like Monster Hunter Now and Pokémon GO are prevalent in Japan, with around five or six currently populating the grossing top 200. Despite this, Onmyo Hyakki Monogatari GO has only seen a moderate level of performance since its launch and has since fallen out of the top-grossing 200 entirely.
As we approach the Summer period, it’s common for many game developers and studios to take a short break from the demands of maintaining a live events schedule. However, while June may be light on major midcore updates, there were a noticeable number of seasonal events themed around Pride Month across several popular titles:
Chinese mega-hit Honor of Kings launched for the second time in the West following its previous attempt some years ago under the name Arena of Valor. While Arena of Valor wasn’t a failure as such, it didn’t have the same monumental impact that Honor of Kings has had in China, where it has generated over $15.6 billion in lifetime revenue. We imagine that developer Level Infinite hoped that launching the rebranded version would act as something of a reset and give the game a second chance in the region.
The new version of Honor of Kings made a significant splash at its US launch on June 22, debuting at five in downloads and 98 in the grossing ranks. However, the game’s popularity quickly waned. By July 1, just one week after its release, it had dropped out of the top 200 in both categories.
Alongside Honor of Kings, Level Infinite also launched a new MMORPG last month called Tarisland. It features incredibly high production values and has crossplay with PC.
MMORPGs have struggled to succeed in the Western mobile market historically, and this title appears to be no exception. At launch on 21 June, the game was placed at six in downloads and 163 in the grossing ranks. Just five days later, on 26 June, it completely dropped out of the top 200 titles in both ranks. The game has also followed a similar downward pattern in China, suggesting that there may be more at fault here than simply regional taste.
After being in soft launch for several years, Zynga’s Star Wars: Hunters has officially been released worldwide. Given the prolific studio behind it and the popularity of the Star Wars IP, it should come as no surprise that the game made a substantial splash after its official global launch, reaching grossing rank 77 and download rank 1. However, since the initial hype died down, the game has been on a steady decline and has fallen out of the top 200 rankings.
An unusual new strategy game, Beast Lord: New World, was launched in China, where players assume the role of a lord in a post-apocalyptic world. They must gather and train various animals, build alliances, and manage resources to ensure their survival. It’s possibly the first Lion King-themed Strategy game to enter the mobile market worldwide.
In terms of performance, the game is currently holding steady, currently ranking around 50 in downloads and between 30 to 40 in the grossing ranks.
The post Analyst Bulletin: Mobile Game Market Review June 2024 appeared first on GameRefinery.
]]>The post Analyst Bulletin: Mobile Game Market Review May 2024 appeared first on GameRefinery.
]]>But it wasn’t just game launches that impressed last month; there were also some significant updates to existing titles. Both AFK Journey and Last War: Survival debuted their inaugural Season, with the latter’s Crimson Plague sparking a gradual surge in downloads that peaked at an astonishing increase of over 400%. Over in the world of battle royale, Free Fire pitted gangsters against agents in a new Outlaw mode that appeared to take heavy inspiration from Roblox’s Jailbreak.
There were some notable collaboration events, too. LEGO Fortnite celebrated Star Wars Day by launching an expansive new map area for players to explore, complete with its first-ever battle pass. Clash of Clans meanwhile joined forces with the Norwegian football star Erling Haaland, kicking off its latest season with a range of football-themed challenges, rewards, and other exciting additions.
Keep reading to learn more about the biggest updates, developments, and hottest new titles that were launched across the mobile market last month.
Matchington Mansion looked to Playrix’s Scapes series for its next match-up, introducing a merge2 minigame called Picnic Potluck that works almost exactly the same as a similar event type added to Homescapes in late 2022.
Picnic Potluck revolves around a closed, merge2 board where players must strategically combine different items to fulfill food orders and collect Merge Tokens – which move the player through a reward ladder that unlocks various goodies, including exclusive Delicious Dessert furniture decorations.
The mode features several mechanics that will be familiar to most merge game fans, such as the ability to use Merge Energy (which replenishes over time but can also be earned through regular gameplay or acquired through IAP) to generate more merge pieces for the board by tapping on Item Generators. There are also different merge chains, bubble piece offers, skipping timers, and a dedicated shop offering a variety of useful merge items.
While merge2 events like this are commonly encountered in more complex match3 games (especially those with a story-based meta), it’s rare to see them in heavy hitters like Royal Match, Candy Crush, and Toon Blast. These more popular titles typically target casual players, meaning they lean towards straightforward gameplay and simple, easy-to-understand event mechanics that don’t require a significant amount of resources to develop.
Meanwhile, Triple Match 3D added a new permanent win-streak system. Beating five main levels one after the other now activates a Meteor Strike that automatically destroys 21 junk items at the start of each new level. Once activated, the strikes continue until the player fails a level, encouraging them to invest in IAP – which includes continues and extra moves that help to ensure a streak lasts for as long as possible.
This loss aversion-based win streak system bears a similar logic to Royal Match’s Super Lightball, which resulted in a moderate uptick in revenues. Matchington Mansion Picnic Potluck Event
Merge Mansion’s Secret Supply minigame event swapped out the game’s usual merge grid for an arcade machine that combines elements of the casino and merge genres. Pulling the arcade machine causes one of several items to drop: when two or more matching items align, they merge and reward the player with points. Some items are worth more than others, so players must hope they’ll be lucky enough to get a valuable match.
Players are limited as to how much they can use the arcade machine. After so much use, the machine “overheats” and requires a Mystery Token to be reactivated. These tokens regenerate automatically after a certain period, although players can speed up the process through IAP.
While Secret Supply may motivate players who enjoy the thrill of chance and fast-paced action, it’s arguably less appealing to Merge Mansion’s core puzzle-solving audience.
As we touched on in our last bulletin, sticker collection events are appearing across more and more casual games following the success of Monopoly GO!. That trend seems set to continue, with Royal Match being the latest title to get stuck in.
Royal Match’s limited-time collection event is remarkably similar to Monopoly GO!’s implementation, with players collecting cards from packs earned from other events and chests awarded after completing meta-renovation areas. Each event iteration consists of multiple albums to complete (each requiring specific cards), with players unlocking an in-game reward for completing each album. Those who acquire every album also get a unique Royal Badge next to their name to show their achievement.
Interestingly, this isn’t Royal Match’s first experience with collection mechanics. This limited-time event actually replaces a previously permanent collection mechanic that had been in place for some time. In the old event, albums were simply unlocked after reaching specific levels in the main progression and weren’t time-limited, so there was less incentive to rush. The newer version also introduces the ability to donate cards to your friends, encouraging players to trade to complete their collections.
Gakuen Idolmaster (学園アイドルマスター ) danced its way into the top-grossing 10 in Japan, peaking at the top spot for multiple days. In the game, players manage and train their own group of idols, building personal connections with each character through a story-driven experience built around high-quality visuals and cinematic concerts. It’s based on the popular Idolmaster multimedia franchise, renowned for its rhythm games and anime series.
Gakuen Idolmaster shares many similarities with Uma Musume: Pretty Derby (ウマ娘 プリティーダービー). Uma Musume dominated as the top-grossing game in Japan between 2021 to 2022 and continues to maintain a strong, sustained ranking around 15th place.
Another game that got Japan moving to the beat last month was Break My Case (ブレイクマイケース), which spent most of the month in the top-grossing 100 (peaking at 32). In this musical match3 game, matched icons disappear only when a line that’s synchronized to the beat passes through them. Each match also produces sounds that harmonize with the stage’s soundtrack. The game’s meta focuses on collecting and upgrading a roster of attractive male characters.
The 4X strategy game Last War: Survival launched its first-ever in-game season, The Crimson Plague, which will last approximately eight weeks. Each week reveals new world dynamics and milestones that reward all server players upon completion. All players and their allies were also randomly relocated to the edge of the world map at the start of the season.
One of the most interesting additions to these seasons is the Professional Hall, where players can view and study different professions and skills. For example, the Engineer can optimize production to boost resource efficiency and strengthen allies, while the War Leader can enhance troop combat effectiveness. Players need Professional EXP to level up their profession, earned by killing monsters, capturing cities, and upgrading buildings.
This first season also introduced several new approaches to in-game monetization, including a purchasable weekly subscription (including daily gifts and seasonal gameplay boosts) and two different task-based seasonal battle passes. This update, largely considered the biggest in the game’s history, caused a notable uptick in performance. Most notably, daily downloads began to spike on 23 May, peaking at a 400+% increase on 27 May.
But Last War wasn’t the only prominent mobile title to embrace Seasons in May. AFK Journey also launched its inaugural limited-time Season, Song of Strife, which will run until September. Similar to 4X strategy games, progress will be reset at the end of the season.
The season is only available to players who have maxed out their characters to level 240 and completed the main story, as well as all AFK Stages. It comes with seasonal upgrade mechanics, a new storyline, battle mechanics, tasks, and in-game purchases – including a battle pass, gachas, and a paid progression plan.
We’ve gotten used to heading to a galaxy far, far away each May, with numerous games launching collaboration events every year to celebrate Star Wars Day (4 May). This year’s intergalactic standout had to be LEGO Fortnite’s Rebel Adventure (playable through the main Fortnite App on all available platforms), which introduced an expansive new map area for players to explore based on the Star Wars universe.
In the new area, players are tasked with helping the Rebels settle in the world of LEGO Fortnite by collecting resources, building an Outpost, and defeating enemies found in “Imperial Bunkers.” The event added various new items, including building blueprints and iconic weapons (such as lightsabers and Stormtrooper’s blaster rifles). Many of these items are expected to remain available long after the event concludes.
The collaboration also introduced the first-ever LEGO Fortnite Battle Pass, the Rebel Adventure, which features a Free and Premium tier. Those who opt for the paid upgrade automatically receive a Chewbacca outfit and access to more cosmetic rewards.
Free Fire introduced the Outlaw mode, a limited-time PvP experience in which players must decide whether to be agents or gangsters. Both roles ultimately result in the player earning in-game currency, just in slightly different ways. Agents are tasked with apprehending gangsters, with each successful capture generating a reward, while gangsters aim to steal valuables and cash them in at designated points across the map.
Unlike most modes in Free Fire (and battle royale games generally), Outlaw is a neverending mode with no time limit. Players can leave the mode without penalty whenever they wish (taking any earned cash and unlocked vehicles with them) and jump back in at their leisure. The mode is very similar to one of the most popular Roblox games, Jailbreak.
With the UEFA Euro 2024 Championships on the horizon, Clash of Clans aimed to capitalize on the football fever by launching a major collaboration event with renowned sports star Haaland for its latest seasonal update.
Highlights included Haaland’s Challenge, a month-long event in which a new football-themed challenge map was unlocked every two days. The challenge maps had players engaging in battles to destroy a specially themed base using a pre-selected roster of units, unlocking exclusive football-themed decorations on completion. Challenge attempts were also ranked on competitive leaderboards, with gems (in-game currency) rewarded to the best players.
The collaboration also featured a limited-time battle pass, Clash with Haaland, which ran for 17 days and featured both a free and premium tier. Progression through the pass required Footballs, which could be obtained from a dedicated event building and by raiding players’ bases in multiplayer battles. The reward path contained goodies like limited-time troops (Giant Thrower), a limited-time spell (Yellow Card), currencies, boosts, and more.
It’s worth noting that, despite Haaland’s football fame (he was voted the best player in the world by The Guardian in 2023) and the numerous gameplay additions, the collaboration event didn’t appear to drive more revenue or downloads than past seasonal updates.
Solo Leveling: Arise, an action RPG based on a popular Korean web novel, debuted in the top 10 in the USA and Japan. It’s since started to fall through the US ranks but continues to perform well in Japan. One of the most intriguing aspects of this game is the unique leveling system for the main character, which allows players to allocate points to desired stats after each level-up. Additionally, the game features two distinct combat modes: one exclusively for the main character and another where only side characters can be used.
There was much anticipation for the launch of Genshin Impact-like Wuthering Waves, and, as expected, it sent ripples throughout the market when it finally launched last month: the game rapidly rose to the top 10 download ranks in the US and Japan.
While the game shares several similarities with MiHoYo’s open-world monolith, it also has some unique mechanics that set it apart. For example, Wuthering Waves has a Pokémon-style monster-collecting feature (which also doubles as the game’s artifact system) where players can capture enemies and use them as skills. The combat also has a lot of depth, with each character offering distinctive gameplay mechanics.
It’s worth noting that many players have voiced concerns about Wuthering Waves’ leveling experience, with developer Kuro Games releasing an apology statement to try to address the situation. Players also received a free 5* character and gacha tokens as part of the apology, which seems to have prevented any detrimental effect on the game’s overall performance.
Squad Busters, Supercell’s latest game, finished its short soft-launch period and entered the global market at the end of May. The game brings together characters from all of Supercell’s titles into a squad-based PvEvP battle arena in which ten players compete to see who can acquire the most gems. It ranked number 1 in downloads and spent the first week in the top-grossing 10, although only time will tell how well the game will perform long-term.
Dungeon Fighter Online is one of the highest-grossing games ever made, generating more than 22 billion in revenue worldwide over its lifetime. So, when Tencent announced that it was working with Nexon to develop a mobile version of the game, expectations were naturally very high. The game finally launched on 21 May in China and features the same 2D side-scrolling action and RPG elements as the PC version. It appears to have hit the mark, currently resting at the top spot in both the grossing and downloads ranks in China.
The post Analyst Bulletin: Mobile Game Market Review May 2024 appeared first on GameRefinery.
]]>The post Analyst Bulletin: Mobile Game Market Review April 2024 appeared first on GameRefinery.
]]>Plenty was going on in the world of Call of Duty, too. Call of Duty: Mobile launched the Challenge HQ, a dedicated menu area that brings together the missions, store, and rewards of the current session, while Warzone Mobile started using gacha mechanics to boost its revenue numbers. Speaking of gacha, League of Legends: Wild Rift launched one so successful that it resulted in the biggest daily revenue spike in the game’s entire history.
Meanwhile, there was a notable focus on collecting across the midcore and casual sides of the market, with both Gossip Harbor and State of Survival driving engagement by encouraging players to hunt down rare cards to complete sets for rewards and other gameplay boosts. Seasonal events continue to be as important as ever too, with Angry Birds 2 and Stumble Guys looking to Earth Day for a planet-friendly spin on new content.
Read on for the full breakdown of all the biggest mobile game updates, developments, and game launches from April.
Fishdom allowed a limited number of players to test out a new type of casual minigame event that included merge and mining mechanics reminiscent of idlers such as Gold and Goblins. It saw players delving through a series of Emerald Mines, strategically clearing obstacles to unearth a hidden set of Keys used to unlock the “mine gates” and move on to the next, more challenging mine.
To clear the way, players used Emeralds (the event currency) to generate industrious crabs that mined for them. These crabs could be combined to create higher-level crustaceans capable of clearing obstacles faster. More crabs could also be obtained by beating regular match3 levels.
The Emerald Mines were also launched alongside a new permanent win-streak system to better engage players and guide them toward the main gameplay levels. Players who clear ten levels now unlock a Super Lightning booster that, once activated, requires maintaining a constant winning streak. The Super Lightning booster is twice as powerful as the regular one, removing two colors instead of one from the playing field.
This win-streak system first appeared in the Royal Match in May 2023, where it had a positive impact on performance. Since then, it has become a trend followed by several puzzle games, including Toon Blast, Toy Blast, and Triple Match 3D.
Filling up a photo album was a retro pastime until Monopoly GO! came along and used it as the basis of a seasonal rotational event, tasking players with completing in-game objectives to fill up their digital stickerbooks. Since then, several prominent titles have jumped on the trend, with the latest addition being Gossip Harbor and the Springtime Keepsakes.
During this event, players collected cards from the core merge game and concurrent events to complete nine unique card albums. Each completed album granted rewards, and players unlocked a special grand prize upon finishing all nine. Additionally, players earned rewards through duplicate cards: Each card could be traded in for rewards from an event-specific star store, with the value determined by their rarity rating (cards were ranked from one to four).
However, albums weren’t the only trend Gossip Harbour followed during April, as the game also launched its own 1v1 competitive (race) event. In the Galactic Grand Prix, two players faced off in a short race to claim a grand prize. Players were given four thresholds to reach, completed by finishing event-specific orders on the game’s regular merge grid. Completing the orders faster than your opponent earned special boosts that supercharged progress.
Performance highlights: Piggy Kingdom
Piggy Kingdom, a casual match3 puzzle game that takes strong inspiration from Dream Games’ super hit Royal Match and its spiritual successor Royal Kingdom (still in soft launch), reached the top 200 grossing. Piggy Kingdom builds on Dream Games’ hits with simple narrative elements, including short dialogue sequences that introduce and close off each new area. Both titles also feature a renovation meta layer.
The merge and hybrid casual powerhouse
We’ve written a lot in the past about the success of merge games, as well as the continued rise of hybridization. With that in mind, it was very much business as usual in April, with multiple titles from across both genres performing well:
Earth Day Events
Most of the top-grossing mobile games use seasonal events as part of their LiveOps framework, building new content around holidays, religious occasions, and national calendar dates. The usual suspects like Christmas and Halloween are a given, but so are lesser-known events like Earth Day (a global occasion held every year on 22 April since 1970 that aims to highlight the importance of protecting the environment).
This year’s Earth Day was celebrated in two notable titles on mobile:
As we highlighted above in Gossip Harbor, a number of casual games have launched collection events as part of their LiveOps strategies. However, that trend seems to have grown so popular that even midcore games are taking note, such as State of Survival. This 4X strategy game launched its own card collection system last month with eight unique sets of cards for players to obtain. Completing a collection (and upgrading the cards within it) unlocks permanent gameplay boosts and other useful items.
Players build up their collection by opening Card Packs, which are available through event rewards or purchasable offers, in a dedicated gacha menu. Players can also obtain specific individual cards by acquiring card shards through normal gameplay. Cards are upgraded by fusing together ten duplicate cards or using Card Fusion Tickets, which are acquired by dismantling unwanted cards.
State of Survival also added a new PvP mode, Doomsday Express, where players send out trucks on timed deliveries across the 4X map. Each delivery takes around four hours, but other players can raid the truck to steal the rewards before it reaches its destination. Each player has four shipping attempts and four raid attempts per day.
Several new additions came to the various iterations of Call of Duty across mobile and other platforms during April. Starting with Call of Duty: Mobile, players gained access to the Challenge HQ. This new area in the game’s menus acts as the “headquarters” for the current season, where players can find all the ongoing missions, earn progression toward milestone rewards, and use Challenge Tokens to redeem rewards from the event store.
Previous seasons in Call of Duty Mobile felt somewhat disconnected, as they were made up of several individual events rather than a cohesive whole. The Challenge HQ addresses this by bringing everything together through a more linear seasonal progression that better incentivizes players. Players now complete missions to earn Challenge EXP, which, in turn, pushes them toward rewards on the Challenge Pass. These rewards include Challenge Tokens, which act as a currency to purchase various items from the Challenge Store.
Meanwhile, only two weeks after the launch of Call of Duty: Warzone Mobile, the game has ramped up its monetization by introducing gachas — likely in direct response to its current performance. These utilize basic box gacha mechanics, meaning the cost to draw rewards increases each time. All the rewards available from these gacha are designed purely for Warzone Mobile, meaning they cannot be used across PC and console.
Similarly, Call of Duty also started to pursue more aggressive monetization on PC and console last month through the Godzilla x Kong collaboration. The unusual crossover launched with several bundles that utilized a Titan collection mechanic, where the player needed to purchase all the available bundles to get a unique melee weapon.
Another exclusive addition to Call of Duty on PC and console over April was a tongue-in-cheek seasonal event that capitalized on 420 Day. This included a limited-time platforming mode, G3T_H1GH, where players had to quite literally race to the highest point of a cyberpunk-esque map decorated with digitized marijuana plants.
League of Legends: Wild Rift launched two initiatives to promote a new skin collection, Calligraphia. This included the game’s first-ever Top Up event, Spenders’ Splendorous Gifts, as well as the Legacy of the East limited-time gacha. During the launch of these events on 28 April, the game saw a colossal spike in daily revenue in the US of more than 1800%, propelling it into grossing rank 28 and marking the biggest ever increase in its history. You can read more about the mechanics of these events in our Live Events Tracker.
War Robots launched the next part of its Echoes of the Past story event, Battle for Ground Zero. Interestingly, this latest addition merges aspects of both single-player and multiplayer content. Players were tasked with collectively destroying a certain number of enemies in the single-player Extermination PvE mode, which then unlocked the new Ground Zero multiplayer PvP map. A special leaderboard was also connected to the event, with players unlocking rewards for hitting certain milestones.
Squad Busters
Squad Busters, Supercell’s first new game in five years, has been garnering a ton of attention since it entered soft launch last month. The game is due to launch globally on 29 May, with Supercell already running various promotional campaigns across its other titles (such as Clash of Clans, Clash Royale and Brawl Stars) to drum up hype for the full release.
Squad Busters is a PvEvP multiplayer battle arena title in which ten players gather a squad of characters (made up of heroes from across Supercell’s portfolio) and compete for gems. Controlling the squad is easy as the characters automatically perform actions when the player is not moving. It’s monetized through gacha, which are opened as match rewards, with drop rates dependent on the player’s current win streak.
Persona 5: The Phantom X
A mobile spin-off of SEGA and Atlus’ critically acclaimed high-school JRPG series Persona launched exclusively in China last month. Persona 5: The Phantom X was developed by Perfect World and peaked at grossing 18 and download 13, although it has since declined.
Much like the console installments, The Phantom X is set in modern-day Tokyo and combines social simulation with dungeon crawling. It features new and original characters and is monetized through a gacha system, which players pull to acquire new Personas (in-game monsters you control in battle), and character summons (featuring popular heroes from Persona 5).
Happy Fishing Master
Another game in China that has been reeling in players is Happy Fishing Master (欢乐钓鱼大师), which has been at downloads 1 since its launch on 28 March. Unlike the many “casino-fishing” titles that are popular in the region, Happy Fishing Master is a “real” fishing game that lets players visit unique fishing spots worldwide and catch over 200 types of aquatic creatures.
The game looks to capture the same feeling of relaxation that comes from fishing in real life but with a few added surprises, like big catches and broken fishing rods. Happy Fishing Master is the first purely fishing title our analysts have ever seen to top the charts in China.
AFK Journey
The Idle RPG hit AFK Journey kept going strong in the top 40 for all of April, peaking in the top 10. One thing to note is that the game didn’t have any substantial updates during that time and instead managed to maintain its performance thanks to the idle mechanics slowing down the player’s character upgrades. The players are also divided across a multitude of servers, which gives them a little extra motivation to push for top spots on the game’s leaderboards.
The post Analyst Bulletin: Mobile Game Market Review April 2024 appeared first on GameRefinery.
]]>The post Episode 54: Unlocking LiveOps Success – Lessons from Mobile GameDev Award Winners appeared first on GameRefinery.
]]>
Spotify, BuzzSprout, TuneInRadio, iHeartRadio
– If you enjoy the episode, remember to hit subscribe!
Join host Jon Jordan and GameRefinery experts Erno Kiiski, Kalle Heikkinen, and Jiri Saarinen as they break down the essential components of successful LiveOps. Learn how to master collaborations, competitions, seasonal events, minigames, and compelling narratives.
Get actionable insights to level up your own LiveOps strategy, whether you’re an indie developer or an established studio. Discover the key metrics that matter and tailor your events to maximize impact.
You can also watch the episode on YouTube:
The post Episode 54: Unlocking LiveOps Success – Lessons from Mobile GameDev Award Winners appeared first on GameRefinery.
]]>The post Analyst Bulletin: Mobile Game Market Review February 2024 appeared first on GameRefinery.
]]>Jumping from monetization to engagement, Playrix continues on its track of beefing up the minigame event experience, with Homescapes adding a new tournament-style event to support a larger exploration event in February. And speaking of in-game events, Mobile Legends: Bang Bang saw huge download and revenue spikes from its collaboration with Attack on Titan, where players could unlock special event currency by watching scenes from the anime and correctly answering quiz questions afterward.
There were plenty of surprises on the new game front in February, too. Notably the Japanese launch of idle RPG Mushroom Legend: The Hero and the Magic Lamp. It’s been a hit with players, so much so that it reached a top-grossing and download position of #2 in the Japanese charts. Its comparisons with Legend of the Slime and a major UA campaign featuring gravure [glamour] Idol Umi Shinonome has some of the answers…
You can find more on the above, as well as deeper dives into the biggest events and updates from the mobile game world in February 2024, below.
The PvP-focussed match3 title, Match Masters, launched an innovative Subscription Plan in its 4.706 update unlike anything we’ve seen before. The game’s auto-renewing subscription plans (Masters Club) were replaced with a new Premium Pass, activated for seven days by making any real money purchase in the game. Other changes included a new Daily Tasks feature and Legendary Booster, ‘Mixy Meow’.
The game had been scaling highly in downloads before the update in January, but February saw the highest daily revenue spikes in the game’s history, with a 95% increase in revenue per download, according to GameRefinery data. This could be caused by the launch of the new subscription plan as it incentivizes frequent real-money IAPs, catering to a larger number of players than the old subscription plan through its more attractive “price point” that might activate especially low-spending players to purchase more.
SimCity BuildIt has a new ad feature that allows players to activate a factory building by watching rewarded ads. Players can activate the factory for 10 minutes at a time, up to six times a day. As factories are an essential part of the core gameplay, players craft the materials needed for their products by crafting them in the factories. This is the first step in building the city in the game.
Homescapes introduced Call of the Wild, its first-ever tournament-type support event to a larger minigame event, which is also the longest tournament in the game to date. Players needed to clear obstacles and collect event points, Shillings, inside the exploration minigame event, adding competition elements to the minigame experience and further incentivizing energy consumption. The tournament is also two-fold, with shorter three-day personal leagues and a global league lasting for the three-week duration of the exploration event.
The Mobile Legends: Bang Bang and Attack on Titan collab included a special event gacha, a bunch of tasks events where players could get collab-themed rewards, and the main event where players watched a small part of the anime and answered a question about the series to win the special event currency, Manga.
League of Legends: Wild Rift brought the player-loved 2v2v2v2 Arena limited-time mode permanently to the game with Arena Season 1. This unique mode, originally introduced as a limited-time event mode in November, features fast-paced PvP gameplay where four teams of two face off in a battle royale-esque standoff.
The fights are broken down into several 2v2 rounds in small arenas, with each team having a limited number of lives. Players are restricted to using a limited pool of randomized Champions, adding an element of strategy to the gameplay. The Season 1 of Arena mode is again monetized with Arena Perk Pass offering extra benefits and also introduces a new match-to-match progression layer with Seasonal Augment upgrading. Read full details of the mode in the Live Event tracker.
This is a great example of a good LiveOps strategy by testing a mode as a limited-time event and then reacting to the positive player feedback and sentiment by implementing it as a permanent part of the live event loop with additional features.
Real-time strategy and construction game, Lords Mobile, launched the Pagani Grand Prix invent in collaboration with the Italian supercar brand, Pagani. The collaboration introduced exclusive cosmetic items that could be unlocked using the limited-time event currency Fuels or purchased for real money. The game’s developer and publisher, Chinese studio IGG, also hosted another crossover event with the SNK fighting game Kingdom of Fighters in its 4X title, Doomsday Last Survivor.
Sea of Conquest, a new 4X Strategy game released in January 2024 by FunPlus, continues to scale, reaching a top-grossing position of #76 in February. In addition to an interesting marine-themed foundation covering the whole gameplay, the game also features a Fallout Shelter-style base-building meta that is quite unique within this space (Last Fortress: Underground is the only successful 4X title in the top-grossing chart so far that utilizes this base-building meta).
The post Analyst Bulletin: Mobile Game Market Review February 2024 appeared first on GameRefinery.
]]>The post Analyst Bulletin: Mobile Game Market Review January 2024 appeared first on GameRefinery.
]]>But that was far from everything that impressed our analysts over January. CookieRun: Kingdom celebrated its third anniversary by launching a hub filled with engagement-boosting content alongside a highly-anticipated playable character. Meanwhile, Chapters partnered with the streaming app Reelshort, introducing players to an entirely new world of live-action content.
One of Capcom’s most beloved video game franchises also made its mobile debut with Devil May Cry: Peak of Combat. The demon-slaying action RPG was performing well at first but has since been steadily declining – suggesting it won’t be the same success story for the Japanese publisher as the ever-popular Monster Hunter Now.
Below is more information on the above games and all the other exciting updates that arrived on mobile in January 2024.
The interactive story game Chapters has partnered with the streaming app Reelshort to provide its players with hours of new live-action content. For those unfamiliar with Reelshort, this entirely separate app produces a wide range of miniseries released weekly. The shows all feature real-life actors, with episodes typically lasting no longer than a minute, making them easily digestible on the go.
With this new partnership, Chapters players can access some of Reelshort’s content by simply going to the Reelshort View area in the game’s menu system. However, it’s worth noting that only a small portion of Reelshort’s expansive library is available here, meaning you’d still need to download the dedicated app for the full experience.
All players also only get a limited number of free episodes to watch at their leisure. Once these run out, they must purchase additional ones using premium currency they’ve accrued by playing the game or through IAP.
A new sci-fi-themed interactive story game with ARPG elements called Love and Deepspace has performed well in different markets worldwide. It is currently in the top-grossing 50 in the US and Japan and the top 10 in China.
The game heavily emphasizes narrative, with players building up a relationship with one of several male characters. This is brought to life through top-notch production values, including beautifully animated cutscenes with full voice acting. The game also features action-RPG elements. Our initial analysis suggests its monetization primarily revolves around collecting and customizing “cute companions.”
To celebrate its third anniversary, CookieRun: Kingdom opened up an Anniversary hub filled with various activities and events for players to complete. These included a dice board minigame, jigsaw puzzles (where players collect colored puzzle pieces with event currency to reveal a fully colored version of the game’s old loading screens), a wheel of fortune, an event currency shop, and an anniversary gacha.
As is often the case with Eastern mobile games, the anniversary update also introduced a new character to generate excitement. In this instance, it marked the introduction of White Lily Cookie (the game’s main antagonist and the final of five ancient heroes featured in the main tutorial) as a playable character. She could now be obtained as a drop from the Light of Freedom Nether-Gacha.
Combined, these two additions resulted in a solid download spike and a tenfold spike in revenue compared to the week prior.
Summoners War launched a massive collaboration event on 30 January with The Witcher 3: Wild Hunt, CD Projekt Red’s fantasy RPG for PC and consoles, introducing a wide variety of themed playable content. One of the most notable additions was the new Event Dungeon, where players could choose an iconic character from The Witcher 3 (including Geralt, Yennefer, Ciri, and Triss) to join them in battle as a collaboration monster.
Gwent, The Witcher 3’s popular card-based minigame, was also available in Summoners War as part of the crossover event. Players got a new Gwent card each time they cleared a stage for the first time and could collect in-game rewards once they hit certain card collection milestones. It’s worth noting that Gwent also has its own mobile app, but CD Projekt Red stopped supporting it with new content in December 2022 – meaning this is the first new content available for Gwent fans in quite some time.
The event also featured various activities players could engage with outside the game. For example, several influencers were enlisted to help promote the collaboration. Players were encouraged to watch their streams as each influencer had two sets of physical Summoners War x The Witcher 3: Wild Hunt Gwent cards to giveaway. It was also possible to win in-game rewards by sharing tips on succeeding in the collaboration event on social media platforms.
Diablo Immortal has become what can only be described as the epitome of hybridization on mobile. First, it added a MOBA game mode, then a Vampire Survivors-esque minigame, and now it’s experimented once again with Among Us-inspired social deduction gameplay.
In the limited-time mode Howler Hunt, it’s Adventurers vs. Howlers instead of Crew Members vs. Imposters seen in Among Us. The adventurers’ task is to collect energy around the map to win, while the secret Howlers need to sabotage their efforts and hunt them down without getting caught. The mode also features the same voting mechanics seen in most social deduction games, with players needing to try to vote out the suspected Howlers in each match once enough time has passed.
Players received rewards based on their contribution level during the match, which was enhanced further if their team won. Rewards included cosmetic items, soft currency, experience points, and upgrade materials. There was also a range of Challenge Tasks to complete, which refreshed weekly during the event. Each task had basic rewards of materials, gold, battle pass XP, and legendary equipment items.
The post Analyst Bulletin: Mobile Game Market Review January 2024 appeared first on GameRefinery.
]]>The post [Event Spotlight] How Mobile Game Developers Can Boost Engagement In The Casual Puzzle Genre With Competitive 1v1 Events appeared first on GameRefinery.
]]>This has become especially prevalent in the puzzle subgenre, with around 75% of casual puzzle games in the US top-grossing 200 implementing these features. In terms of what this looks like in practice, competitive events in casual puzzle games (as well as the casual genre as a whole) can be roughly broken down into four different archetypes:
1v1 competitive events, as the name suggests, are events where players go head-to-head against another lone player in a thrilling battle of brains and speed. What’s particularly interesting about this archetype is its rarity. Only 15% of casual puzzle games in the US top grossing 200 have implemented it, despite it proving reasonably effective at boosting performance in several level-based puzzle games.
With that in mind, are mobile game studios missing out on an important opportunity here to boost engagement? Join us below as we analyze some of the most interesting implementations of 1v1 competitive events in top-performing casual puzzle games.
At their most basic level, 1v1 competitive events in casual puzzle games see players competing against a random online opponent over a set time limit to win rewards. These events are typically based on each title’s existing primary gameplay loop, often using similar levels to those users might have encountered when playing alone. These competitive events also don’t tend to require any special currency or paid elements to enter.
These 1v1 competitive events are mainly aimed at players who fit into what we describe as the ‘King of the Hill’ archetype:
“Kings of the Hill prefer games with a high degree of competition with other players. For this player type, PvP-action is the best (and often the only) way to get the most satisfaction out of gaming. Kings of the Hill enjoy the sense of power resulting from competing against friends, acquaintances, or random people and then outwitting, outmaneuvering, and outlasting them.”
Mobile game developer Playrix is one of the pioneers of this event type in casual puzzle games, spicing up their LiveOps rotation with fast-paced, competitive events.
For example, the Instant Showdown recurring event brings light PvP action to Homescapes. The event, which usually runs on weekends, matches players against an opponent in a head-to-head competition that lasts for six hours. Players aren’t expected to be glued to their phone screen for all that time. Instead, they must simply complete regular levels during that window using as many bombs (a type of in-game booster) as they possibly can — these can be acquired through IAP or by combining five identical puzzle pieces during a level.
Suppose a player manages to use more of these prolific ‘bombs’ during that period than their opponent. In that case, they win the competition and receive a reward – usually a nice set of boosters. Once a round ends, players can start a new showdown with a different opponent to keep earning rewards.
Fishdom is another Playrix game with a 1v1 competitive event incorporated into its Live Event- framework. Like Instant Showdown, the Underwater Polo event sees players go head-to-head to see who can activate the most bomb boosters across normal levels over an hour. Whoever emerges victorious wins a random assortment of boosters.
Recently, Fishdom replaced Underwater Polo with another 1v1 Competitive event called Lighting Duel, which has similar mechanics but slightly changes the scoring rule. Instead of activating bombs, players gather event points by removing puzzle pieces in Match3 levels with the usual Lighting boosters. This adds a fun twist to the scoring as a Lighting booster can remove any one color of puzzle pieces or the whole playing field if combined with another, meaning that the points players get depend on how they use the booster.
As more casual games have begun to implement this event type into their Live Events- framework, variations in rules and mechanics have kept things fresh and unique between each title. We’ve pulled together some innovative examples of 1v1 competitive events to show you what we mean.
Peak Games is a big fan of 1v1 competitive events and has been introducing them into titles across its portfolio to varying degrees of complexity.
On the simpler end is Lightning Duel, a 1v1 competitive event implemented into the soft-launch match3 game, Star Blast, which follows the basic format outlined above. A more unusual example is the 1v1 competitive event Puzzle Duel in their other casual puzzler, Toy Blast. While this match3 title also follows the same basic format, pitting two players against each other who race to use the most boosters over a set period, it twists the formula by incorporating a simple progression reward system.
When a player wins a game, they are presented with a reward chest full of boosters and the option to move onto a ‘second stage’ against another opponent where they will fight for an even better prize. Should they also win that match, the player can enter a final stage for the top prize, after which the cycle will start over. The losers, meanwhile, are invited to stay on to compete for the same level chest once again against a new opponent.
Interestingly, the first match in each round of Puzzle Duel is free, but all subsequent matches require players to pay a small amount of soft currency to participate. While this small paywall might seem insignificant, it has a surprisingly strong impact on player behavior. For example, as users only have one free try each round, they’re more likely to give it their all and use up their boosters (meaning they’ll have to purchase more later on).
Similarly, those players who do opt to part with their soft currency to keep playing will use up their savings, drawing them ever close to that choice between spending or failing.
Developer Magic Tavern has taken this idea a step further in Matchington Mansion with its 1v1 competitive event, Bake-Off. Rather than having just three cumulative stages, Bake-Off has a full-blown reward path with clear thresholds players must reach to unlock various items. They advance through the reward track each time they win a match. Should they lose, players are not penalized and are simply matched with another opponent.
Those dedicated enough to reach the end of the reward path are rewarded with a special badge of recognition, which will be displayed on their profile during the event, alongside a chest with even more rewards.
Each iteration of this recurring event lasts for around three to four days, which is significantly longer than the previously mentioned examples; this is to give players sufficient time to advance on the reward path and encourage longer-term engagement. However, each individual 1v1 competition only lasts for 30 minutes, retaining that sense of urgency.
An even more dynamic reward system can be found in Property Brothers’ Designer Vs. Designer event. Here, players are matched with random opponents each day, who they compete with to see who is the best property renovator. Players are given an individual versus room to renovate in each match based on set requirements and are awarded points based on how well they can follow those requirements. Whoever racks up the highest score wins.
Like Matchington Mansion, the event utilizes a progression meter with a threshold reward mechanic and requires a soft currency earned in the main game to participate (in this case, Stars, which are earned by completing normal levels). Progression points are calculated based on the results of renovations: winners get three points, while losers drop a point. The rewards up for grabs are mainly soft and premium currency.
The Knight’s Challenge event in the mahjong solitaire style puzzler Tile Busters encourages players to maintain a winning streak to earn event points faster. Players earn the most event points when they win a level on their first try and fewer points on the second and third attempts to beat a level. This subtly helps to drive revenue, as players have the option to buy powerful boosters to increase their chances of success or purchase a continue to avoid losing a level.
What is more, Tile Busters has taken a step further in bringing extra competitive elements by introducing the Instant Duel event, making a proper 1v1 synchronous PvP mode with separate gameplay. In the event, players spend soft currency to enter a match against a random opponent, playing the same board synchronously and competing on who clears the board faster. The winner gets soft currency and earns ranking points to climb up the leaderboard, whereas the loser loses their entry fee and -1 ranking point. Moreover, there is a laddered win streak multiplier for the ranking points that players earn from their consecutive wins, and players can pay soft currency to keep it after losing. A higher ranking on the leaderboard gives better reward chests.
We’ve spent a lot of time focusing on 1v1 competitive events in casual puzzle games, but that’s far from the whole story. These events have been featured in some other casual games from different genres, complimenting the core gameplay and expanding the event rotation.
One interesting example is the casual casino title Coin Master, which has taken the template of other 1v1 events and enhanced it with race mechanics.
Take the aptly titled Coinpetiton event as an example. Initially, this looks very similar to most of the other events we’ve mentioned; players get paired against a random player in a 30-minute competition and race to see who can gather coins (soft currency) the fastest. However, there is one key difference. In Coin Master, players can actually win before the time limit is up by reaching a set threshold, turning the competition into an exciting sprint for the finish line.
Coin Master’s other 1v1 competitive event, Arena of Warriors, is largely the same. Players are paired against each other and compete to see who can gather a target number of event points (earned by participating in raids and village attacks) the fastest. After defeating their opponent, players move onto the next stage, competing against a new opponent with a higher point requirement and better prizes – which include currencies, energy points, and special items like seasonal collectible cards.
One of the most enjoyable aspects of the Arena of Warriors is the UI, which turns the competition into a literal battle – not too dissimilar from a classic fighting game. Each player is represented by a warrior avatar, such as a pig wearing battle armor, which swipes at the enemy as the player moves toward the target threshold. Progression is indicated by each avatar’s health bar, which hits zero once the opposing player wins.
Another great aspect of Arena of Warriors is how it naturally integrates itself within the core gameplay of Coin Master, as it involves spinning the slot machine for a chance to raid or attack other villages. Plus, as three of the same symbols required for raiding or attacking are hard to get, players will usually need to purchase more energy points to be able to spin the slot machine a sufficient number of times to succeed.
Having a permanent Coin Master-like mode in a traditional slots game is already pretty unique, and combining that with a robust LiveOps strategy can really spice things up to the next level.
In recent updates, Jackpot World added a 1v1 competitive event called Magic Combat to its Dreamy Voyage side mode. Magic Combat works exactly like the Arena of Warriors event in Coin Masters. Players are put into random pairs and race to collect the required number of event points within a 30-minute time limit. The winner gets various rewards and advances to the next battle level, which comes with a new opponent and better prizes.
Explosive Duel, a 1v1 Competitive event, has made its way into Township, a tycoon game with a robust LiveOps strategy. Interestingly, instead of supporting the core gameplay loop like in casual puzzle games, Explosive Duel is implemented as a side event supporting the match3 minigame events. How it works is that players compete against an opponent for a 30-minute period, and whoever gets the highest event score wins the battle. Players earn points by using exploding Dynamite power-ups in match3 levels in the currently running minigame event.
The minigame events have gradually become a big part of Township’s event framework, so players are incentivized to participate in the event and complete the relevant match3 levels. And, besides the Explosive Duel, Township has implemented additional competitive event types (race and solo tournament events) as minigame-supporting events, which further complements the engagement of players.
All these 1v1 competitive events effectively complement the core gameplay loop of each title, incorporating additional motivational drivers and incentivizing indirect monetization, all without creating too much work for the developers tinkering away behind the scenes. A select few titles have even experimented with this model further to drive direct monetization by implementing features such as win-streak mechanics to encourage booster purchases, as well as monetized retries and continues.
But the main point is that 1v1 competitive events are quite effective and that more developers should be considering how they can be integrated into their LiveOps strategies so they can reap the following benefits:
If you enjoyed reading this blog and would like to learn more about competitive events, check out our post on how mobile game developers are driving player engagement with race events here.
The post [Event Spotlight] How Mobile Game Developers Can Boost Engagement In The Casual Puzzle Genre With Competitive 1v1 Events appeared first on GameRefinery.
]]>